Water witch: Difference between revisions
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{{Creature ability|[[Defensive Strength]]|([[melee]]) 42}} |
{{Creature ability|[[Defensive Strength]]|([[melee]]) 42}} |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) |
{{Creature ability|[[Defensive Strength]]|([[bolt]]) 16}} |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
Revision as of 15:33, 12 December 2006
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The water witch is never found far from its life-giving oceans. Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin. A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches. The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.[1]
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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