Mind over Body (1213): Difference between revisions

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== External Links ==
== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1213 Minor Mental Spell Circle: Mind Over Body], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1213 Minor Mental Spell Circle: Mind Over Body], on Play.net

[[Category:Group Spells]]

Revision as of 11:43, 2 March 2016

Mind over Body (1213)
Mnemonic [mindoverbody]
Base Duration Indefinite (special)
Added Duration N/A
Span N/A
Utility Magic - Skill Enhancement  
Subtype Focus 
Skill Enhancement Reduced stamina cost 
Availability Group 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Mind over Body is a group focus spell which decreases stamina activation costs for the caster and group members. The base reduction is 20% and can be further increased with training in Mental Lore, Telepathy by 5% per seed 3 of skill bonus/10 (see table).

The reduced cost from this spell applies to anything involving stamina usage: GoS sigils, combat maneuvers, warrior and rogue guild skills, etc.

"Focus" spells are a new category of group spells that do not have a fixed duration. The spell will terminate when the caster dies or is sufficiently stunned. Group members who leave the group and the immediate room of the caster will lose the spell effect within approximately 60 seconds.

A caster can maintain only one focus spell at a time. However, a group of mentalists can provide one focus spell apiece, thus enabling the group to have multiple focus spells simultaneously.

Note: Minor stuns may not cause the spell to drop. Anecdotal observations suggest that the stun length must be at least 4 or 5 rounds to end the spell (additional research is still needed).

Mental Lore, Telepathy Bonus

The following table lists the minimum telepathy rank thresholds required to obtain stamina activation cost reductions.

Lore
Ranks
Lore Bonus
Reduction
Total Stamina
Cost Reduction
<6 0% 20% (base)
6 5% 25%
15 10% 30%
30 15% 35%
80 20% 40%
150 25% 45%
230 30% 50%

Messaging

Initial Cast - First Person View

Your muscles ripple momentarily and you suddenly become aware of a multitude of your body's processes. You feel an unnatural control over your breathing, heart rate and muscle tension.

Initial Cast - Third Person View

For a brief moment, <Caster's> muscles ripple all across his body. A heightened sense of awareness can be seen in his eyes.


Wearing Off - First Person View

You feel your muscles begin to strain for an instant. The sense of body control has left you.

Wearing Off - Third Person View

<Caster's> muscles seem to strain for an instant. A sense of loss can be seen in his eyes.
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External Links