Defense of the Faithful (1608)/Beacon of Courage (1608): Difference between revisions
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'''Beacon of Courage''' attempts to attract the enmity of all creatures in the area to the paladin, making the paladin the sanctioned target of these foes. Each creature in the area is subject to a warding check; all enemies failing the roll will only be able to attack the paladin (and not other characters) for the duration of the effect. In addition, the paladin also ignores additional creatures for [[Multi-Opponent_Combat#Force_on_Force|Force on Force]] mechanics, beginning with +1 creature. |
'''Beacon of Courage''' attempts to attract the enmity of all creatures in the area to the paladin, making the paladin the sanctioned target of these foes. Each creature in the area is subject to a warding check; all enemies failing the roll will only be able to attack the paladin (and not other characters) for the duration of the effect. In addition, the paladin also ignores additional creatures for [[Multi-Opponent_Combat#Force_on_Force|Force on Force]] mechanics, beginning with +1 creature. |
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At first sight, this spell may seem undesirable since, all other things being equal, any character would rather ''not'' be attacked, whereas this spell, when successful, causes all the creatures failing the warding to ''only'' attack the caster. However, it may be thought of as an offensive version of something like [[Mass Calm (619)]] or [[Minor Sanctuary (213)]] for all the ''other'' characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent. |
At first sight, this spell may seem undesirable since, all other things being equal, any character would rather ''not'' be attacked, whereas this spell, when successful, causes all the creatures failing the warding to ''only'' attack the caster. However, it may be thought of as an offensive version of something like [[Mass Calm (619)]] or [[Minor Sanctuary (213)]] for all the ''other'' characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent. |
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==Lore Bonus== |
==Lore Bonus== |
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Revision as of 12:51, 3 April 2015
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Beacon of Courage attempts to attract the enmity of all creatures in the area to the paladin, making the paladin the sanctioned target of these foes. Each creature in the area is subject to a warding check; all enemies failing the roll will only be able to attack the paladin (and not other characters) for the duration of the effect. In addition, the paladin also ignores additional creatures for Force on Force mechanics, beginning with +1 creature.
At first sight, this spell may seem undesirable since, all other things being equal, any character would rather not be attacked, whereas this spell, when successful, causes all the creatures failing the warding to only attack the caster. However, it may be thought of as an offensive version of something like Mass Calm (619) or Minor Sanctuary (213) for all the other characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent.
Lore Bonus
Nullify an additional target's Force on Force effect for every seed 10 summation of Spiritual Lore, Blessings ranks while under this effect.
Messaging
Casting:
>incant 1608
Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.
CS: +227 - TD: +149 + CvA: +25 + d100: +7 == +110
Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.
CS: +227 - TD: +149 + CvA: +25 + d100: +85 == +188
Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.
Cast Roundtime 3 Seconds.
The effect wearing off:
References
External Links
- Paladin Base Spell Circle: Beacon of Courage, on Play.net