Lost soul: Difference between revisions
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VANKRASN39 (talk | contribs) (update to creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 91 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Soul <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = soul |
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| type = Biped <!-- Creature body type --> |
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| attacks = Claws, Magic and Weapons. |
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| otherclass = Non-corporeal undead |
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| area = [[The Rift]]<br> |
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| otherclass2 = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| undead = Yes ([[non-corporeal]]) |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 238 |
| hitpoints = 238 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes |
{{Creature defense attributes |
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== References == |
== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1353 Lost soul on Play.net bestiary] |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1353 Lost soul on Play.net bestiary] |
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* [[Extraplanar beings (saved post)]] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 93 |
|levelp2 = 93 |
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}} |
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[[Category:The Rift creatures]] |
Revision as of 14:59, 1 September 2016
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The lost soul appears as the flickering shade of a normal humanoid, his face contorted into a soundless, agonized scream. His flesh slowly melts off his frame, bubbling, dripping to the ground, and his clothing turns into rags, dropping off in shreds, until nothing is left but a skeleton with hate-filled red eyes. Slowly the flesh reforms, the clothing regains its form, all in nearly reverse order, until the lost soul is once again whole. Then, horribly, he begins to deteriorate again.
Hunting strategies
Lost souls have relatively low HP, around 200 points. The are non-corporeal undead and do not stun. However, their corpses do not vanish quickly like most non-corporeal. They can be easily killed with front-loaded damage like Mstrike.
Lost souls can dispel.
Other information
Lost souls are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
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