Prismatic Guard (905): Difference between revisions
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!Elemental Lore, Earth ranks||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200||221||243 |
!align="right"|Elemental Lore, Earth ranks||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200||221||243 |
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|Additional DS||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18 |
|align="right"|Additional DS||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18 |
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Revision as of 08:42, 7 September 2015
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Prismatic Guard is a defensive spell that causes multicolored rays to shoot out of a character's body and flow into a shimmering sphere surrounding the character. It is self-cast; non-wizards may only obtain this spell from magic items or scrolls. It provides a base +5 physical/+20 bolt DS and is stackable.
Training in Wizard Base spells increases the duration of this spell, as well as the efficacy. The duration is extended by 60 seconds from its base 1200 second duration for every Wizard Base rank. In addition, there is an increase of +1 for both physical and bolt DS for every 4 Wizard Base spell ranks known over 5. With the increase in defense, there is also an increase in mana cost. The base mana cost is 5, +1 additional mana for every 3 DS bonus over 5.
Total bolt DS benefit = 20 + [(Wizard Base ranks-5) ÷ 4)] + (1 per seed 5 Elemental Lore, Earth ranks)
Lore Benefit
Training in Elemental Lore, Earth will grant +1 DS per seed 5 summation bonus.
Elemental Lore, Earth ranks | 5 | 11 | 18 | 26 | 35 | 45 | 56 | 68 | 81 | 95 | 110 | 126 | 143 | 161 | 180 | 200 | 221 | 243 |
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Additional DS | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Messaging
Initial cast:
Multicolored rays shoot out of your body and flow into the shimmering sphere around you.
Wearing off:
The shimmering multicolored sphere fades from around you.
Alchemy Recipes
A prismatic potion | |
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Eastern version | Western version |
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