Aura: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (→Systems and Skills Affected by Aura: add 709) |
VANKRASN39 (talk | contribs) |
||
Line 29: | Line 29: | ||
*[[Major Elemental]] [[casting strength]] |
*[[Major Elemental]] [[casting strength]] |
||
*[[Minor Elemental]] [[casting strength]] |
*[[Minor Elemental]] [[casting strength]] |
||
⚫ | |||
*[[Sorcerer Base]] [[casting strength]] |
*[[Sorcerer Base]] [[casting strength]] |
||
⚫ | |||
*[[Wizard Base]] [[casting strength]] |
*[[Wizard Base]] [[casting strength]] |
||
*Elemental [[target defense]] |
*Elemental [[target defense]] |
Revision as of 16:02, 21 September 2015
| |||||||||||||||||||||||||||||
|
Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.
Systems and Skills Affected by Aura
|
|
Related Recipe
Resources
- Stats: Aura, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |