Empathic Assault (1110): Difference between revisions
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=== Mental Lore, Transformation === |
=== Mental Lore, Transformation === |
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[[Mental Lore, Transformation]] training increases the spell's bolt [[damage factor]] (DF) |
[[Mental Lore, Transformation]] training increases the spell's bolt [[damage factor]]s (DF). |
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:{| {{prettytable}} |
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:[(50 * 0.001) + (50/2 * 0.001) + (100/4 * 0.001)] |
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|-style = "background:#DDD; color: blue" |
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!'''Transformation Ranks''' |
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!'''<center>DF Bonus</center>''' |
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|<center>1 to 50</center>||0.001 per rank |
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|<center>51 to 100</center>||0.001 per two ranks |
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|<center>101 to 200</center>||0.001 per four ranks |
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|} |
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With 200 ranks the total DF increase is 0.100 |
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The DF increase applies equally to each [[Armor Use|armor group]] (AG). |
The DF increase applies equally to each [[Armor Use|armor group]] (AG). |
Revision as of 22:57, 7 October 2015
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Empathic Assault is a bolt spell that uses Spell Aiming skill to resolve the initial plasma strike. If successful, the target will be subject to additional warding cycles over time that deal non-critical HP damage. The first warding cycle occurs immediately after the spell hits, with subsequent cycles (if any) occurring every 6 seconds afterwards. Some targets such as undead and constructs are only vulnerable to the initial bolt, being immune to the empathic connection and subsequent warding attacks. Attack strength for bolt spells is determined by the caster's stance, Dexterity stat bonus, Spell Aiming skill, and other modifiers such as Heroism (215), Bravery (211), or Intensity (1130).
Mana Control Benefit
Mental Mana Control (MMC) increases the damage of each wave by a seed 1 summation of (MMC ranks / 2).
Lore Benefits
Mental Lore, Manipulation
Mental Lore, Manipulation reduces the target's TD cumulatively per warding cycle, based on Seed 1 of the summation chart. The maximum benefit is -13 TD at 91 ranks. There is a small, random pushdown (up to 5) even with no lore ranks. If a character's lore benefit provides a greater bonus, it is used; otherwise, the random number is used. The pushdown is added again for each additional cycle of the spell.
Mental Lore, Telepathy
Mental Lore, Telepathy increases the number of warding cycles at 5, 20, 40, 65, and 100 ranks. A total of two warding cycles occur with 5 ranks and a maximum of six cycles occur at 100 ranks. Recasting the spell before the total number of cycles is exhausted only adds one additional cycle, regardless of lore training. Note that if the target successfully wards against a cycle, no further cycles will be issued.
Mental Lore, Transformation
Mental Lore, Transformation training increases the spell's bolt damage factors (DF).
Transformation Ranks DF Bonus 1 to 50 0.001 per rank 51 to 100 0.001 per two ranks 101 to 200 0.001 per four ranks
With 200 ranks the total DF increase is 0.100
The DF increase applies equally to each armor group (AG).
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Empathic Assault | DF | .680 | .490 | .365 | .280 | .205 | ||||||||||||
AvD | 55 | 45 | 44 | 43 | 42 | 30 | 28 | 26 | 24 | 15 | 11 | 7 | 3 | 7 | 1 | -5 | -11 |
Messaging
This section has not been added yet; please add to it now!
Alchemy Recipe
A faceted amethyst wand |
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Resources
- Empath Base Spell Circle: Empathic Assault, on Play.net