Perception: Difference between revisions
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[[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia. |
[[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia. |
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Perception factors into a myriad of diverse skill checks: |
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Perception factors into a myriad of diverse skill checks. It is the only component for many [[SEARCH (verb)|searching]] activities required for travelling and hunting, which can be considered as fundamental as basic requirements like [[climbing]] and [[swimming]]. Searching skill is also required for some bounties assigned by the [[Adventurer's Guild]] for heirlooms. It's the only way to improve one's chances to counteract [[Stalking and Hiding]] skills, including noticing [[rangers]] [[617|sneaking]]. Perception is an important component to observe or protect against [[pickpocketing]]. The skill is quite important for [[foraging]] herbs. It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon. It is necessary for finding traps laid by [[Bandit|bandits]]. Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill. It is a factor in dodging [[Creature maneuver]]s. Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception. |
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*It is an important factor in [[Creature maneuver]] defense. |
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*It is the only component for many [[SEARCH (verb)|searching]] activities required for travelling and hunting, which can be considered as fundamental as basic requirements like [[climbing]] and [[swimming]]. |
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*Searching skill is also required for some bounties assigned by the [[Adventurer's Guild]] for heirlooms. |
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*It's the only way to improve one's chances to counteract [[Stalking and Hiding]] skills, including noticing [[rangers]] [[617|sneaking]]. |
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*Every 15 skill gives +1 bonus to [[foraging]] herbs. |
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*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon. |
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*It is necessary for finding traps laid by [[Bandit|bandits]]. |
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*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill. |
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*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception. |
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*Perception is an important component to observe or protect against the rare [[pickpocketing]]. |
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All told, |
All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap. |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
Revision as of 09:21, 10 February 2021
Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.
Perception factors into a myriad of diverse skill checks:
- It is an important factor in Creature maneuver defense.
- It is the only component for many searching activities required for travelling and hunting, which can be considered as fundamental as basic requirements like climbing and swimming.
- Searching skill is also required for some bounties assigned by the Adventurer's Guild for heirlooms.
- It's the only way to improve one's chances to counteract Stalking and Hiding skills, including noticing rangers sneaking.
- Every 15 skill gives +1 bonus to foraging herbs.
- It factors into Ranged Weapons attack strength and the chance to hit an aimed target with a ranged weapon.
- It is necessary for finding traps laid by bandits.
- Anyone popping boxes or disarming traps will have plenty of use for the skill.
- Even illusions of the Sorcerer Guild are much simpler to create with better skill in perception.
- A factor in searching magru, minor glacei, and major glacei, and also accessing the Red Forest.
- Perception is an important component to observe or protect against the rare pickpocketing.
All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | - | 2 | 2 |
Training Point Cost | 0/1 | 0/3 | 0/2 | 0/3 | 0/3 | 0/2 | 0/3 | 0/3 | - | 0/3 | 0/3 |