Lost soul: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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Lost souls have relatively low health. They are non-corporeal [[undead]], but their corpses do not decay quickly like most non-corporeal. They can be easily killed with front-loaded damage abilities (e.g., [[mstrike|multi-strike]]. |
Lost souls have relatively low health. They are non-corporeal [[undead]], but their corpses do not decay quickly like most non-corporeal. They can be easily killed with front-loaded damage abilities (e.g., [[mstrike|multi-strike]]). |
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Lost souls can dispel. |
Lost souls can dispel. |
Revision as of 12:21, 24 January 2017
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The lost soul appears as the flickering shade of a normal humanoid, his face contorted into a soundless, agonized scream. His flesh slowly melts off his frame, bubbling, dripping to the ground, and his clothing turns into rags, dropping off in shreds, until nothing is left but a skeleton with hate-filled red eyes. Slowly the flesh reforms, the clothing regains its form, all in nearly reverse order, until the lost soul is once again whole. Then, horribly, he begins to deteriorate again.
Hunting strategies
Lost souls have relatively low health. They are non-corporeal undead, but their corpses do not decay quickly like most non-corporeal. They can be easily killed with front-loaded damage abilities (e.g., multi-strike).
Lost souls can dispel.
Other information
Lost souls are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
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