Muscular supplicant: Difference between revisions

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==Other information==
==Other information==


Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns.
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.

Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.


While [[emaciated hierophant]]s and [[hunch-backed dogmatist]]s seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.
While [[emaciated hierophant]]s and [[hunch-backed dogmatist]]s seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.

Revision as of 20:59, 23 June 2018

Muscular supplicant
Level 67
Family supplicant family creatures
Body Type Biped
Area(s) Found Temple Wyneb
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Flamberge 342 AS
Special Offensive Abilities
MSTRIKE
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 238
Cleric Base 259
Empath Base 259
Paladin Base ?
Ranger Base ?
Sorcerer Base 269
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual 259
Major Spiritual 259
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other ?

Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.

Hunting strategies

Like other creatures that use two-handed weapons, removing an arm will remove them from being a threat.

Supplicants can be very quick. Weapon users might want to wait till they have performed a mstrike - the extra roundtime can be quite helpful.

Other information

Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.

Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.

While emaciated hierophants and hunch-backed dogmatists seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.

References

Near-level creatures - edit
Level 65

none

Level 66


Level 67 Level 68 Level 69
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