Cave worm: Difference between revisions

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(Hitpoints)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Cave_Worm_Colored.jpg|thumb|upright=0.75|left]]
| picture = Cave_Worm_Colored.jpg
| level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 10
| family = Worm<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Worm
| type = Worm<!-- Creature body type -->
| family = worm
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Charges and Ensnares.
| otherclass2 =
| area = [[Sea Caverns]]<br>[[Crystal Caves]]
| area = Crystal Caves<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Sea Caverns
| area3 =
| area4 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 100
| hitpoints = 100
| roundtime = <!-- Creature speed -->
| bcs = Yes
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical =
| PAA = 139
{{creature ability|Ensnare|+139 [[Attack strength|AS]]}}
| PA2 = Bite
{{creature ability|Bite|+129 [[Attack strength|AS]]}}
| PAB = 129

| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+90 [[Defensive strength|DS]]}}
| Melee = 90
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| magic items = No
| magic items = No
| gems = No
| gems = No
| other = No
| boxes = No
| boxes = No
| other =
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:26, 19 February 2019

Cave worm
Cave Worm Colored.jpg
Level 10
Family Worm family creatures
Body Type Worm
Area(s) Found Crystal Caves
Sea Caverns
BCS Yes
HP 100
Speed
Attack Attributes
Physical Attacks
Ensnare 139 AS
Bite 129 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 90
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin None
Other

A colorless and legless serpent, the cave worm slithers within its underground home. Its bizarre head is encircled with six 3-foot horns, which cut through obstacles as it moves through subterranean caverns. Over 20 feet in length, it feeds on both rock and flesh, and caustic acid oozes from its body and its 10-foot prehensile tongue. Six-inch fangs allow it to casually tear through any armor, and its pungent acid dissolves what it cannot consume.

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 8 Level 9 Level 10 Level 11 Level 12
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