Goblin: Difference between revisions

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(HPs, DS, UDF)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Goblin_Colored.jpg|thumb|upright=0.75|left]]
| picture = Goblin_Colored.jpg
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 2
| family = Goblin<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = goblin
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls and Weapons.
| otherclass2 =
| area = [[Upper Trollfang]]<br>[[Old Mine Road]]<br>[[Sea Caverns]]<br>[[The Graveyard]]<br>
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Sea Caverns
| area3 = The Graveyard
| area4 = Upper Trollfang
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 40
| hitpoints = 40
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Flail<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 46
{{Creature ability|[[Flail]]|+46 [[Attack strength|AS]]}}
| PA2 =

| nowarding =
| PAB =
| nobolt =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+54 [[Defensive strength|DS]]}}
| Melee = 54
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |-11 [[Defensive strength|DS]]}}
| Bolt = -11
{{creature ability|[[UCS|Unarmed]] |+36 [[UDF]]}}
| UDF = 36
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}
| BarTD = 6
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+6 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}
| MjETD = 6
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| MnSTD = 6
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items =
| magic items = ?
| gems = Yes
| boxes = yes
| boxes = Yes
| skin = goblin skin
| other =
| other = ?
| skin = a goblin skin
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 09:12, 30 March 2019

Goblin
Goblin Colored.jpg
Level 2
Family Goblin family creatures
Body Type Biped
Area(s) Found Old Mine Road
Sea Caverns
The Graveyard
Upper Trollfang
BCS Yes
HP 40
Speed
Attack Attributes
Physical Attacks
Flail 46 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 54
Ranged
Bolt -11
Unarmed Defense Factor
UDF 36
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual
Minor Mental
Special Defensive Abilities
Hides when attacked
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin a goblin skin
Other

Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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