Huge air elemental: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Elemental<!-- Creature body type --> |
| type = Elemental<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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[[Category:Extraplanar creatures]] |
Latest revision as of 10:48, 19 March 2020
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The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.
Hunting strategies
Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.
They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.
Other information
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.
Physical and bolt attacks against them sometimes pass through harmlessly:
- Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit | ||||||||||
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