Huge air elemental: Difference between revisions

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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Elemental<!-- Creature body type -->
| type = Elemental<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 = Magical
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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{{Stub}}
{{Stub}}
[[Category:Extraplanar creatures]]

Latest revision as of 10:48, 19 March 2020

Huge air elemental
Level 95
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Bolt Spells
Hand of Tonis (505) 448 AS
Warding Spells
Slow (504) 335 CS
Misc. Offensive Spells
Call Wind (912)
Elemental Wave (410)
Major Elemental Wave (435)
Wind blast
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 312
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 410
Empath Base 410
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 410
Major Spiritual 410
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of air

The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.

Hunting strategies

Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.

They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.

Other information

Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.

Physical and bolt attacks against them sometimes pass through harmlessly:

Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


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