Farlook: Difference between revisions
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(added anti-mana creature category) |
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| family = farlook <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = farlook <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Globoid <!-- Creature body type --> |
| type = Globoid <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Anti-mana <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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|levelp2 = 79 |
|levelp2 = 79 |
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}} |
}} |
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[[Category:Anti-mana creatures]] |
Revision as of 11:29, 19 March 2020
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Torrents of spiritual magic dance around the farlook in a vivid display of black and white wisps. A soft liquid membrane is covered with a thickened skin that covers three-fourths of sphere-shape. A large, iris takes up the remaining quarter, which can be protected by a folded layer of skin just just above it. A sick goo constantly drips from the severed nerve ending jutting out of the back of the farlook. Crimson energy ripples emanate from the bottom of the farlook, causing it to bob up and down a few inches off the ground.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a farlook's mote:
A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward! You leap to the side as you try to avoid the effulgent volley! What agility! What grace! A flickering ball of electricity passes harmlessly by you! Roundtime: 3 sec.
References
Near-level creatures - edit | ||||||||||
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