Defense of the Faithful (1608)/Beacon of Courage (1608): Difference between revisions

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'''Beacon of Courage''' attempts to attract the enmity of all creatures in the area to the paladin, making the paladin the sanctioned target of these foes. Each creature in the area is subject to a warding check; all enemies failing the roll will only be able to attack the paladin (and not other characters) for the duration of the effect. In addition, the paladin also ignores additional creatures for [[Multi-Opponent_Combat#Force_on_Force|Force on Force]] mechanics, beginning with +1 creature.

At first sight, this spell may seem undesirable since, all other things being equal, any character would rather ''not'' be attacked, whereas this spell, when successful, causes all the creatures failing the warding to ''only'' attack the caster. However, it may be thought of as an offensive version of something like [[Mass Calm (619)]] or [[Minor Sanctuary (213)]] for all the ''other'' characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent.


==Lore Bonus==
==Lore Bonus==
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== References ==
*[[Paladin_spell_updates_(saved_posts)|Paladin spell updates (saved posts)]]
== External Links ==
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1608 Paladin Base Spell Circle: Beacon of Courage], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1608 Paladin Base Spell Circle: Beacon of Courage], on Play.net


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Revision as of 22:11, 11 November 2014

Defense of the Faithful (1608)/Beacon of Courage (1608)
Mnemonic [BEACON]
Duration 60 seconds
Offensive Magic - Enhancement  
Subtype Enhancement 
Enhancement Special (group) 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


Beacon of Courage attempts to attract the enmity of all creatures in the area to the paladin, making the paladin the sanctioned target of these foes. Each creature in the area is subject to a warding check; all enemies failing the roll will only be able to attack the paladin (and not other characters) for the duration of the effect. In addition, the paladin also ignores additional creatures for Force on Force mechanics, beginning with +1 creature.

At first sight, this spell may seem undesirable since, all other things being equal, any character would rather not be attacked, whereas this spell, when successful, causes all the creatures failing the warding to only attack the caster. However, it may be thought of as an offensive version of something like Mass Calm (619) or Minor Sanctuary (213) for all the other characters in the area. A paladin's friends might be incapacitated or otherwise likely to suffer serious damage from further attacks, which this spell can prevent.

Lore Bonus

Nullify an additional target's Force on Force effect for every seed 10 summation of Spiritual Lore, Blessings ranks while under this effect.

Messaging

Casting:

>incant 1608

Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.
  CS: +227 - TD: +149 + CvA: +25 + d100: +7 == +110
  Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.
  CS: +227 - TD: +149 + CvA: +25 + d100: +85 == +188
  Warding failed!
A necrotic snake appears enthralled by the motes of lambent white-gold light.
Cast Roundtime 3 Seconds.

The effect wearing off:

The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.

References

External Links