Elemental Lore: Difference between revisions

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| Rangerranks = 1 || Rangercost = 0/20
| Rangerranks = 1 || Rangercost = 0/20
| Rogueranks = 1 || Roguecost = 0/15
| Rogueranks = 1 || Roguecost = 0/15
| Sorcererranks = 2 || Sorcerercost = 0/7
| Sorcererranks = 2 || Sorcerercost = 0/6
| Warriorranks = 1 || Warriorcost = 0/15
| Warriorranks = 1 || Warriorcost = 0/15
| Wizardranks = 2 || Wizardcost = 0/6
| Wizardranks = 2 || Wizardcost = 0/6

Latest revision as of 10:24, 7 December 2020

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

Elemental Lores are trained to enhance the magical capabilities of elementalists. These lores are implemented primarily as benefits to Major Elemental and Wizard Base spells, certain Bard Base and Sorcerer Base spells. Elemental Lore skill training is not considered with attunement. There are four types of Elemental Lores:

The associated theme of each lore (e.g. defensive, offensive, utility) is a guideline, and not a rule. See the specific element pages for details on each spell they affect.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 1 1 - 2 2
Training Point Cost 0/15 0/15 0/40 0/8 0/20 0/20 0/20 0/20 - 0/6 0/6

Resources