Divine Shield (1609): Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Paladins received an update in December 2020. Until this article is updated, be sure to read the [[Paladin Base/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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{{spell |
{{spell |
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| mnemonic = DSHIELD |
| mnemonic = DSHIELD |
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| custdur = {{Spellbox block | duration = Indefinite (aura) | span = Until stopped/switched}} |
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| duration = |
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| base_dur = 1200 seconds |
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| add_dur = +60 seconds per<br>[[Paladin Base]] spell known |
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| span = [[Stackable]] |
| span = [[Stackable]] |
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| type = Defensive |
| type = Defensive |
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| components = Shield |
| components = Shield |
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| skill = None |
| skill = None |
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| subtype = |
| subtype = Aura (enhancement) |
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| ds = |
| ds = +15 (melee) |
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| td = None |
| td = None |
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| enhancement = +10% Block Chance |
| enhancement = +10% Block Chance |
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| navigation = {{paladin base navigation}} |
| navigation = {{paladin base navigation}} |
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}} |
}} |
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'''Divine Shield''' provides a protective celestial barrier around the |
'''Divine Shield''' provides a protective celestial barrier around the Paladin and their [[group]], increasing the chance to outright [[block]] incoming blows and also providing a bonus to melee [[defensive strength]]. |
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Blocking requires a [[shield]]. The base version of the spell adds +10% to normal [[block|block chance]] (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in [[Spiritual Lore, Blessings]]. Any group member that leaves the paladin's group will lose the effect of the spell. |
Blocking requires a [[shield]]. The base version of the spell adds +10% to normal [[block|block chance]] (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in [[Spiritual Lore, Blessings]]. Any group member that leaves the paladin's group will lose the effect of the spell. |
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The spell also provides a base bonus of +15 to melee defensive strength (DS) to their group members, +1 for every 5 spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS. |
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This spell may also be self-cast via the {{boldmono|[[#Usage|EVOKE]]}} command, which will apply the effect only to the caster instead of the entire group. |
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The Paladin also gains a '''Swift Justice''' knowledge effect that permits faster execution of [[shield maneuvers]]. |
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When Divine Shield is active, [[Zealot (1617)]] cannot be cast. |
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{{Usage-evoke-self |
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|s= 1609 |
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|d= to cast a self-cast only version with no group effect.}} |
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Divine Shield is an [[Aura system|aura]] spell that will remain active until the paladin [[STOP (verb)|STOPs]] it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different. |
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==Swift Justice== |
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Swift Justice will cause the next [[shield maneuvers|shield maneuver]] to be executed in 1 second. Swift Justice builds up charges at a rate of 1 for every 60 seconds the spell is in effect. When used while in a more aggressive stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges, and charges can be increased with [[Spiritual Lore, Summoning]]. |
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[[Spiritual Lore, Blessings]] increases the chance to block based on a seed 3 [[summation]] of ranks. |
[[Spiritual Lore, Blessings]] increases the chance to block based on a seed 3 [[summation]] of ranks. |
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[[Spiritual Lore, Summoning]] increases the maximum charges of the '''Swift Justice''' effect to 3 at 40 ranks, and 4 at 105 ranks. |
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==Messaging== |
==Messaging== |
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| <pre{{log-inline}}>Your skin grows slightly numb for a moment as the warm glow fades from around you.</pre> |
| <pre{{log-inline}}>Your skin grows slightly numb for a moment as the warm glow fades from around you.</pre> |
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==Resources== |
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*[[Paladin spell updates (saved posts)]] |
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[[Category:Group Spells]] |
[[Category:Group Spells]] |
Revision as of 20:11, 4 January 2021
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Divine Shield provides a protective celestial barrier around the Paladin and their group, increasing the chance to outright block incoming blows and also providing a bonus to melee defensive strength.
Blocking requires a shield. The base version of the spell adds +10% to normal block chance (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in Spiritual Lore, Blessings. Any group member that leaves the paladin's group will lose the effect of the spell.
The spell also provides a base bonus of +15 to melee defensive strength (DS) to their group members, +1 for every 5 spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS.
The Paladin also gains a Swift Justice knowledge effect that permits faster execution of shield maneuvers.
Divine Shield is an aura spell that will remain active until the paladin STOPs it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.
Swift Justice
Swift Justice will cause the next shield maneuver to be executed in 1 second. Swift Justice builds up charges at a rate of 1 for every 60 seconds the spell is in effect. When used while in a more aggressive stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges, and charges can be increased with Spiritual Lore, Summoning.
Lore Benefits
Spiritual Lore, Blessings increases the chance to block based on a seed 3 summation of ranks.
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Spiritual Lore, Summoning increases the maximum charges of the Swift Justice effect to 3 at 40 ranks, and 4 at 105 ranks.
Messaging
Cast | A warm, scintillating glow surrounds you and those nearby. |
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Expiration | Your skin grows slightly numb for a moment as the warm glow fades from around you. |