Greater krynch: Difference between revisions
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SPYRIDONM3 (talk | contribs) (added HPs (300), natural armor ASG 20, treasure) |
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| bcs = Yes<!-- All new creatures are BCS --> |
| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| magic items = |
| magic items = yes |
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| gems = |
| gems = yes |
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| boxes = |
| boxes = yes |
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| other = |
| other = |
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| skin = |
| skin = |
Revision as of 08:10, 20 March 2021
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Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Greater krynches have a rolling boulder maneuver. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room.
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum! With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!
Near-level creatures - edit | ||||||||||
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