Naisirc: Difference between revisions
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(changed family to ghost) |
SPYRIDONM3 (talk | contribs) (HPs (240), natural armor ASG 12 brig equivalent, log2 creature description, updated infobox, defensive spells,melee/bolt ds, TDs, inky necrotic core) |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 400 |
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{{creature ability|[[Charge (attack)|Charge]]|+400 [[Attack strength|AS]]}} |
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| PA2 = Ensnare (attack) |
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| PAB = 396 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Call Wind (912)]]}} |
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| BTA = |
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{{creature ability|[[Tangle Weed (610)]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = Call Wind (912) |
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| OS2 = Tangle Weed (610) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 397 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 330 |
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{{creature ability|[[Bard Base]] |+274 to +280 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 274 to 280 |
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{{creature ability|[[Sorcerer Base]] |+324 [[Target defense|TD]]}} |
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| CleTD = 301 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |+301 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 315 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 330 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = Elemental Targeting (425) |
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| DSP2 = Natural Colors (601) |
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| DSP3 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| magic items = Yes |
| magic items = Yes |
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| boxes = Yes |
| boxes = Yes |
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| skin = |
| skin = None |
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| other = |
| other = [[Inky necrotic core]] |
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| noskinvalue = |
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=350px}}>A dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at you, making a curious whispering noise, the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.</pre> |
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⚫ | |||
==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 16:46, 29 March 2021
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A dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at you, making a curious whispering noise, the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Upon a successful hit, the naisirc can take spirit from its opponent.
A naisirc charges at you! AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240 ... and hits for 31 points of damage! Sprained ankle! You won't be running soon. You are stunned for 1 rounds! CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101 Warding failed! You feel drained!
Near-level creatures - edit | ||||||||||
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