Naisirc: Difference between revisions

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(changed family to ghost)
(HPs (240), natural armor ASG 12 brig equivalent, log2 creature description, updated infobox, defensive spells,melee/bolt ds, TDs, inky necrotic core)
 
Line 7: Line 7:
| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 238
| hitpoints = 240
| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 400
{{creature ability|[[Charge (attack)|Charge]]|+400 [[Attack strength|AS]]}}
{{creature ability|[[Ensnare (attack)|Ensnare]]|+394 [[Attack strength|AS]]}}
| PA2 = Ensnare (attack)
| maneuver =
| PAB = 396
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Call Wind (912)]]}}
| BTA =
{{creature ability|[[Tangle Weed (610)]]}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = Call Wind (912)
| OS2 = Tangle Weed (610) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 397
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 330
{{creature ability|[[Bard Base]] |+274 to +280 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 274 to 280
{{creature ability|[[Sorcerer Base]] |+324 [[Target defense|TD]]}}
| CleTD = 301
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+301 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 315
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 330
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = Elemental Targeting (425)
| DSP2 = Natural Colors (601)
| DSP3 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| magic items = Yes
| magic items = Yes
| boxes = Yes
| boxes = Yes
| skin = ?
| skin = None
| other = ?
| other = [[Inky necrotic core]]
| noskinvalue =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=350px}}>A dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at you, making a curious whispering noise, the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.</pre>

The '''naisirc''' first appears as a dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at its prey, it makes a curious whispering noise while the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.


==Hunting strategies==
==Hunting strategies==

Latest revision as of 16:46, 29 March 2021

Naisirc
Naisirc.jpg
Level 75
Family Ghost family creatures
Body Type Hybrid
Classification(s) Non-corporeal undead
Area(s) Found The Rift
BCS Yes
HP 240
Speed ?
Attack Attributes
Physical Attacks
Charge (attack) 400 AS
Ensnare (attack) 396 AS
Misc. Offensive Spells
Call Wind (912)
Tangle Weed (610)
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 397
Ranged ?
Bolt 330
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 274 to 280
Cleric Base 301
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 315
Wizard Base ?
Minor Elemental 330
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Elemental Targeting (425)
Natural Colors (601)
Mobility (618)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Inky necrotic core
A dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity.  In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor.  The naisirc moves lithely, belying its mighty proportions.  As the naisirc stares at you, making a curious whispering noise, the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Upon a successful hit, the naisirc can take spirit from its opponent.

A naisirc charges at you!
   AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240
   ... and hits for 31 points of damage!
   Sprained ankle! You won't be running soon.
   You are stunned for 1 rounds!
   CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101
   Warding failed!
You feel drained!
Near-level creatures - edit
Level 73 Level 74 Level 75 Level 76 Level 77
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