Stooped being: Difference between revisions
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(changed family to chimeric, removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (HP (300), natural armor ASG 12 brig equivalent, bite attack, log2 creature description (replaced gnarled being description with stooped being), treasure (coins, gems, items, boxes)) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 406 |
| PAA = 406 |
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| PA2 = |
| PA2 = Bite |
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| PAB = |
| PAB = 396 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The stooped being is a twisted amalgamation of flesh and other, less mentionable things. Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso. A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being. The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
Latest revision as of 08:19, 30 April 2021
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The stooped being is a twisted amalgamation of flesh and other, less mentionable things. Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso. A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being. The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of the being's gaze maneuver:
The eyes in the stooped being's chest seem to focus, turning their attention to you!
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 50 sec.
Near-level creatures - edit | ||||||||||
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