Grutik shaman: Difference between revisions
SPYRIDONM3 (talk | contribs) (Natural armor ASG 5 light leather equivalent, log2 creature description, quarterstaff, minor acid, thurfel's, treasure (coins, items, gems, boxes)) |
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| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 174 |
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| Ranged = |
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| Bolt = |
| Bolt = 85 |
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| UDF = |
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| BarTD = 95 |
| BarTD = 95 |
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| SorTD = |
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| WizTD = |
| WizTD = 98 |
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| MjETD = 89 |
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| MnETD = 89 |
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Revision as of 22:16, 19 July 2021
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This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.
Hunting strategies
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:
The very seldom are below a defensive stance and they average a DS of 240-245!
If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).
Other information
These things cast Earthen Fury, or make the ground shake to knock you down. They also try to hit you with their staff.
You will also get Sunfist promotion points from these things and the Grutik Savages.
Beware the roa'ter wormlings in this area!! Go read about those and why on their page.
Near-level creatures - edit | ||||||||||
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