A Tale of Survival: Difference between revisions

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Three years ago, fleeing from the hungry mist and the pressures of the ever manipulative, intimidating, and deceptive ways of Ghezresh and his followers, people fled from the main island to a place of safety on the northern edge of the island. Huddled and afraid, they found comfort in the fact that for the first time in over a year they had escaped the hungry mist and the dreamy, drugged denizens that kept trying to offer them salvation by embracing something that they were unwilling to embrace.
==Background==
Three years ago, fleeing from the hungry mist and the pressures of the ever manipulative, intimidating, and deceptive ways of [[Ghezresh]] and his followers, people fled from the main island to a place of safety on the northern edge of the island. Huddled and afraid, they found comfort in the fact that for the first time in over a year they had escaped the hungry mist and the dreamy, drugged denizens that kept trying to offer them salvation by embracing something that they were unwilling to embrace.


In this new place, still damp and dreary, they found standing stones that were blessed by Charl and they protected the group from the hungry mist. They knew that if it hadn’t been for the visiting adventurers, who were somehow able to come and go from the island, that they may have never escaped its clutches and could have remained one of those in a daze.
In this new place, still damp and dreary, they found standing stones that were blessed by [[Charl]] and they protected the group from the hungry mist. They knew that if it hadn’t been for the visiting adventurers, who were somehow able to come and go from the island, that they may have never escaped its clutches and could have remained one of those in a daze.


After a year on this side of the island, they learned to take what they could from the land and one among them began to stand out. She knew every person’s name in the group. She knew their children, their worries, and their ails and she began to make plans to build homes. If they couldn’t escape, they could at least survive.
After a year on this side of the island, they learned to take what they could from the land and one among them began to stand out. She knew every person’s name in the group. She knew their children, their worries, and their ails and she began to make plans to build homes. If they couldn’t escape, they could at least survive.
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When the adventurer’s left, [[Omiko]] began a new task.
When the adventurer’s left, [[Omiko]] began a new task.


==Quest: A Tale of Survival==
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The Wise Woman of the Fishing Village needs your help in getting her villagers off of the Isle of Caligos. It had always been her goal, but the warning of the Nereid [[Galaytea]] has made it an imperative.
The Wise Woman of the Fishing Village needs your help in getting her villagers off of the Isle of Caligos. It had always been her goal, but the warning of the Nereid [[Galaytea]] has made it an imperative.
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She must be ready, she must keep moving forward, for the Eve of Reunion approaches and with it the Storm Father’s promise of reckoning.
She must be ready, she must keep moving forward, for the Eve of Reunion approaches and with it the Storm Father’s promise of reckoning.


<div style="background:#f3f3f9;border-style:solid;border-width:1px;padding:5px">
----

The Quest, A Tale of Survival, begins on October 8th at 9pm.
The Quest, A Tale of Survival, begins on October 8th at 9pm.


The race against time to get the villagers off the island begins and you can help in their plight.
The race against time to get the villagers off the island begins and you can help in their plight.


Bring a ghezyte-veined sea glass bauble to the wise woman, [[Omiko]], in the Fishing Village. She is collecting them as a means of currency for when her people get off the island. Each time you do, she will give you some kind of building material to bring to one of the three shipwright.
Bring a [[ghezyte-veined sea glass bauble]] to the wise woman, [[Omiko]], in the Fishing Village. She is collecting them as a means of currency for when her people get off the island. Each time you do, she will give you some kind of building material to bring to one of the three shipwright.


Analyze your building material for instructions.
{{boldmono|ANALYZE}} your building material for instructions.


Analyze the boat you are building to gather more information.
{{boldmono|ANALYZE}} the boat you are building to gather more information.


LOOK at the boat to see your progress in its construction.
{{boldmono|LOOK}} at the boat to see your progress in its construction.


Pay close attention to the messages that the shipwrights give you, and if you are very lucky, then you will get to see the villagers off the island and to safety…
Pay close attention to the messages that the shipwrights give you, and if you are very lucky, then you will get to see the villagers off the island and to safety…


And not let Caligos be where their Fate ends.
And not let Caligos be where their Fate ends.</div>


==Resources==
* [[Caligos Isle]]
* [[Ebon Gate 2021]]
* [[A Tale of Desperation]]
* [[A Tale of Love]]
* [[A Tale of Ownership]]
* [[A Tale of Salvation]]


[[Category:Caligos Isle]]
[[Category:Caligos Isle]]

Revision as of 15:48, 9 October 2021

Background

Three years ago, fleeing from the hungry mist and the pressures of the ever manipulative, intimidating, and deceptive ways of Ghezresh and his followers, people fled from the main island to a place of safety on the northern edge of the island. Huddled and afraid, they found comfort in the fact that for the first time in over a year they had escaped the hungry mist and the dreamy, drugged denizens that kept trying to offer them salvation by embracing something that they were unwilling to embrace.

In this new place, still damp and dreary, they found standing stones that were blessed by Charl and they protected the group from the hungry mist. They knew that if it hadn’t been for the visiting adventurers, who were somehow able to come and go from the island, that they may have never escaped its clutches and could have remained one of those in a daze.

After a year on this side of the island, they learned to take what they could from the land and one among them began to stand out. She knew every person’s name in the group. She knew their children, their worries, and their ails and she began to make plans to build homes. If they couldn’t escape, they could at least survive.

Once again, adventurers came to their aid and help them become a better community. Villagers. They were a fishing village of villagers. The adventurers helped to build the homes and once they had shelter, they began to flourish.

Another year passed, and Omiko, for that was her name, began to see bits and pieces of Charl’s plan. She continued to care for the rest of the village, for her community, for her family, and slowly, she worked towards a way to save them all.

Last year, with the aid of adventures once more, she used the gifts that Charl had granted to her and parted the waterways. She brought the brave and the courageous into the pathway she created and guided them to removing Ghezresh’s presence in a straight path deeper into the sea. They fought side by side, battling those that would keep them from their task, but in the end they were successful.

When the adventurer’s left, Omiko began a new task.

Quest: A Tale of Survival

The Wise Woman of the Fishing Village needs your help in getting her villagers off of the Isle of Caligos. It had always been her goal, but the warning of the Nereid Galaytea has made it an imperative.

As such, she has enlisted the help of three shipwrights from within the village. They are willing to guide all helping hands into making longboats so that each villager can escape.

As clever as she is wise, Omiko has not put all her eggs into one basket and still looks to the seas for additional pathways off the island.

She must be ready, she must keep moving forward, for the Eve of Reunion approaches and with it the Storm Father’s promise of reckoning.

The Quest, A Tale of Survival, begins on October 8th at 9pm.

The race against time to get the villagers off the island begins and you can help in their plight.

Bring a ghezyte-veined sea glass bauble to the wise woman, Omiko, in the Fishing Village. She is collecting them as a means of currency for when her people get off the island. Each time you do, she will give you some kind of building material to bring to one of the three shipwright.

ANALYZE your building material for instructions.

ANALYZE the boat you are building to gather more information.

LOOK at the boat to see your progress in its construction.

Pay close attention to the messages that the shipwrights give you, and if you are very lucky, then you will get to see the villagers off the island and to safety…

And not let Caligos be where their Fate ends.

Resources