Sanctify (330): Difference between revisions
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After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[ |
After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. |
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== What's It Do == |
== What's It Do == |
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== Shrine Bonus == |
== Shrine Bonus == |
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[[Holy places]] that show through [[SENSE (verb)|{{boldmono|SENSE}}]] a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus. |
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Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani." |
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani." |
Revision as of 17:07, 19 December 2021
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After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.
What's It Do
It does stuff.
Skill Formula
- Level: +1 per level
- Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
- Wisdom: +1 per stat bonus
- Influence: +1 per stat bonus
- Spiritual Mana Control: +1 per 2 ranks
- Magic Item Use: +1 per 10 ranks
- Arcane Symbols: +1 per 10 ranks
- Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
- Being wounded and under a penalty from low spirit will hinder sanctification attempts
Shrine Bonus
Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."
An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.
Incomplete List of Omnishrines
- Icemule Temple, Foyer - 2334, 4047001
- Icemule Temple, Chancel Nexus - 2336, 4047005
- Hall of the Holy Struggle - 2341, 4047024
- House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
- Rone Academy, Cathedral - 24484, 217033 (publicly accessible)
- DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)
Process
ensorcelled needs an inky black potion
ehancive needs a ???