Chrism: Difference between revisions
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Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. These levels determine how much statistic recovery weakness will be mitigated when used on a corpse. There is no cap on the value of the gem used. |
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. These levels determine how much statistic recovery weakness will be mitigated when used on a corpse. There is no cap on the value of the gem used. |
Revision as of 19:35, 21 December 2014
The Chrism gem is the Fourth Tier of the Holy Receptacle (325) spell, and allows a Cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a Cleric, Empath, or Savant). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
Creation
- Syntax - bless deity common 4
You chant a quick prayer and the golden moonstone's outer shell becomes translucent and brittle. A cobalt liquid fills the once solid interior of the golden moonstone.
- Failure
A critical failure is possible, resulting in the destruction of the gem.
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.
After the Chrism gem has been prepared, LOOKing at it will reveal the strength of the Chrism gem.
- Syntax - look (gem)
The now translucent outer shell of the almost full golden moonstone allows you to see the ordinary, cobalt liquid undulating.
- Strengths
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. These levels determine how much statistic recovery weakness will be mitigated when used on a corpse. There is no cap on the value of the gem used.
The six levels of strength are:
- dark
- dull
- ordinary
- bright
- vibrant
- glowing
- Capacity
One can tell how much experience retention will be provided by the gem by measuring the amount of liquid inside.
Usage
Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply WAVE the gem over them before casting Raise Dead. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.
- Syntax - wave (gem) at (target)
You gingerly crack and wave the red sunstone over XXX's body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.
The red sunstone deteriorates into a cobalt powder that disperses into the wind.
Requirements
To create a Chrism gem, a cleric must have:
- An orb gem with a value > 3000 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Summoning: 15 ranks (70 skill)
- Spiritual Lore, Religion: 25 ranks (105 skill)
Chrism gems can only be used by clerics, but may be used by any cleric once created.
Lore Benefits
Benefits to Chrisms are derived off of ranks of Spiritual Lore, Blessings:
- 55% EXP retained at 11 Ranks of Spiritual Lore, Blessings
- 60% EXP retained at 13 Ranks of Spiritual Lore, Blessings
- 65% EXP retained at 16 Ranks of Spiritual Lore, Blessings
- 70% EXP retained at 20 Ranks of Spiritual Lore, Blessings
- 75% EXP retained at 25 Ranks of Spiritual Lore, Blessings
- 80% EXP retained at 31 Ranks of Spiritual Lore, Blessings
- 85% EXP retained at 38 Ranks of Spiritual Lore, Blessings
- 90% EXP retained at 46 Ranks of Spiritual Lore, Blessings
- 95% EXP retained at 55 Ranks of Spiritual Lore, Blessings
- 100% EXP retained at 65 Ranks of Spiritual Lore, Blessings
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without Enhancive items. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).