Aura: Difference between revisions

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(→‎Systems and Skills Affected by Aura: Removed enchant as no longer affected by Aura)
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*[[Remove Curse (315)]]
*[[Remove Curse (315)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Resist Nature (620)]]
*[[Resist Nature (620)]] No longer a factor
*[[Grasp of the Grave (709)]]
*[[Grasp of the Grave (709)]]
*[[Curse (715)]]
*[[Curse (715)]]

Revision as of 09:13, 30 June 2022

Aura
Type Mental and Physical
Prime Requisite Bard, Sorcerer, Wizard
Modifiers by Race
Aelotoi -
Dwarf -10
Elf +5
Elf, Dark +10
Elf, Half -
Elf, Sylvan +5
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -5
Halfling -5
Human -
Krolvin, Half -

Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.

Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.

Systems and Skills Affected by Aura

Related Recipe

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate