Dauntless (1606): Difference between revisions

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'''Dauntless''' provides the caster with a +10 bonus to [[attack strength]] of all forms, as well as increasing the caster's resistance to fear-based effects, such as the aura surrounding greater [[undead]] or the [[Sorcerer Base|Sorcerer spell]], [[Evil Eye]].
'''Dauntless''' provides the caster with a +10 bonus to [[attack strength]] of all forms, as well as increasing the caster's resistance to fear-based effects, such as the aura surrounding greater [[undead]] or the [[Sorcerer Base|Sorcerer spell]], [[Evil Eye]].


The spell will protect the user from a [[Combat Maneuvers|maneuver]] if the maneuver is able to be [[evade]]d.
The spell will protect the user from a [[Combat Maneuvers|maneuver]] if the maneuver is able to be [[evade]]d. Dauntless provides as much benefit to [[paladin]]s as [[Mobility (618)|Mobility]] does to [[ranger]]s.


== External Links ==
== External Links ==

Revision as of 15:17, 21 May 2010

Dauntless (1606)
Mnemonic [DAUNTLESS]
Base Duration 600 sec
Added Duration +30 sec per rank
Span Stackable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement +10 AS (all) 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


Dauntless provides the caster with a +10 bonus to attack strength of all forms, as well as increasing the caster's resistance to fear-based effects, such as the aura surrounding greater undead or the Sorcerer spell, Evil Eye.

The spell will protect the user from a maneuver if the maneuver is able to be evaded. Dauntless provides as much benefit to paladins as Mobility does to rangers.

External Links