Giantman: Difference between revisions
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|Spirit |
|Spirit Regeneration |
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|Spirit Off Node |
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| 1 per 3 min |
| 1 per 3 min |
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|Max Health |
|Max Health |
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|Maneuver Bonus |
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| Average |
| Average |
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| 13 min |
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|Elemental TD |
|Elemental TD |
Revision as of 18:33, 23 January 2012
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Giantmen are the largest and strongest of the playable races. They are ideal for the warrior and paladin professions due to their high strength and constitution bonuses, and can make successful healing empaths due to their high maximum health.
Giantman Statistics
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|
15 | 10 | -5 | -5 | 0 | -5 | -5 | 0 | 0 | 5 |
- Growth rates are modified for giantmen as follows: +5 to strength, +3 to constitution, -2 to dexterity, -2 to agility, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Other Characteristics
Spirit Regeneration | 1 per 3 min | Decay Timer | 13 min |
Max Health | 200 | Base Regeneration | 3 |
Weight Factor | 1.2 | Encumbrance Factor | 1.33 |
Maneuver Bonus | Average | ||
Elemental TD | -5 | Spiritual TD | +5 |
Giantmen always receive a moderate hiding penalty.
External Links
Races: Giantman, on Play.net
Giantmen - edit | |
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Cultures: | |
Clan Founders: | |
Famous Giantmen: | |
Cities: |
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