Glacial morph: Difference between revisions

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{{Creature start
{{Creature start
| level = 56
| level = 56
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{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
{{Creature ability|[[Target Defense]]|<Not Known>}}
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| noability =
}}
}}

Revision as of 09:52, 10 December 2006

Glacial morph
Picture
Level 56
Family morph family creatures
Body Type Hybrid Biped
Undead No
Areas Found Gossamer Valley
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Defensive Strength (melee) N/A
Defensive Strength (ranged) N/A
Defensive Strength (bolt) N/A
Target Defense (Bard Base) N/A
Target Defense (Ranger) N/A
Target Defense (Sorcerer) <N/A>
Target Defense (Wizard) <N/A>
Target Defense (Cleric) <N/A>
Target Defense (Empath) <N/A>
Target Defense (MjE) <N/A>
Target Defense (MnE) <N/A>
Target Defense (MjS) <N/A>
Target Defense (MnS) <N/A>
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

Chunks of ice appear to be held together by strands of organic material to form the rough outline of a bipedal creature. The chunks have no specific shape, and some are larger than others without direct relation to placement on glacial morph. Often the glacial morph draws in on itself, the chunks rearranging and reattaching to form a considerably different shape, and it seems to be able to change color at will to match its surroundings. The glacial morph peers out from two malevolent eyes set deeply in a 'head' of ice. Strangely, the head does not always appear to be on top of the torso.[1]

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 54 Level 55 Level 56 Level 57 Level 58


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