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One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endevors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low [[training point]] costs of many of their [[skill]]s allows for a minor focus in many of them, or a major focus in a few.
One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endevors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low [[training point]] costs of many of their [[skill]]s allows for a minor focus in many of them, or a major focus in a few.


Rogues can excel in the use of every weapon type, with the exception of [[Polearm Weapons]] due to the inability to [[ambush (verb)|ambush]] when using a two-handed polearm. [[Ranged Weapons|Archery]] is common due to the low costs of training in [[Ambushing]] and [[Perception]], two skills that increase [[attack strength]] with ranged weapons, thus eliminating much the need to train in [[Combat Maneuvers]]. [[Two-Weapon Combat]] is good for a rogue due to the increased damage potentual and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. [[Two-Handed Weapons]], while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of [[health point]]s lost. [[Brawling]], [[Blunt Weapons]], [[Edged Weapons]], and [[Thrown Weapons]] can be combined with either Two Weapon Combat or [[Shield Use]], though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it an unpopular choice among any character.
Rogues can excel in the use of every weapon type, with the exception of [[Polearm Weapons]] due to the inability to [[ambush (verb)|ambush]] when using a two-handed polearm. [[Ranged Weapons|Archery]] is common due to the low costs of training in [[Ambushing]] and [[Perception]], two skills that increase [[attack strength]] with ranged weapons, thus eliminating much the need to train in [[Combat Maneuvers]]. [[Two Weapon Combat]] is good for a rogue due to the increased damage potentual and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. [[Two-Handed Weapons]], while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of [[health point]]s lost. [[Brawling]], [[Blunt Weapons]], [[Edged Weapons]], and [[Thrown Weapons]] can be combined with either Two Weapon Combat or [[Shield Use]], though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it an unpopular choice among any character.


== Rogue Exclusive Combat Maneuvers ==
== Rogue Exclusive Combat Maneuvers ==

Revision as of 22:37, 27 September 2006

Rogue
Type Square
Spell Circles Minor Elemental, Minor Spiritual
Prime Requisites Dexterity, Agility
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 5/0 2
Shield Use 4/0 2
Combat Maneuvers 4/4 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 2/1 2
Polearm Weapons 7/2 2
Brawling 3/1 2
Ambush 2/2 2
Multi Opponent Combat 10/3 1
Physical Fitness 3/0 2
Dodging 2/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/7 1
Magic Item Use 0/8 1
Spell Aiming 4/22 1
Harness Power 0/9 1
Elemental Mana Control 0/10 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/10 1
Spell Research 0/67 1
Elemental Lore 0/15 1
Spiritual Lore 0/15 1
Sorcerous Lore 0/30 1
Mental Lore 0/40 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 1/1 3
Picking Locks 1/1 3
Stalking and Hiding 1/1 3
Perception 0/1 3
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 1/0 2

The Rogue profession is a profession dedicated to the stealthy, discrete, and otherwise unlawful, or marginally unlawful persuits. Rogues primarily train in Picking Locks, Pickpocketing, Ambushing, and Stalking and Hiding, as they've low point costs in training in these skills. Additionally, rogues can train the most in many of these skills or, in the case of the SENSE (verb) and Pickpocketing, they have a tool that isn't available to any other profession in GemStone.

Training plans

Rogues are expected to train in the following skills:

  • Twice per level in the following skills (Often called 2× training):
A one-handed weapon skill (Edged Weapons, Blunt Weapons or Brawling), Dodging, Ambushing, Perception, and Stalking and Hiding
  • Once, alternating twice every other level (or 1.5× training):
Shield Use and Combat Maneuvers
  • Once per level (or 1× training):
Physical Training and Armor Use

A character that uses Two Weapon Combat or decides to train in Two-handed Weapons is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in Polearm Weapons as a two-handed polearm weapon cannot be used while ambushing. Ranged Weapons is a very viable training path for rogues, however, such a training path would be very different than the one listed above.

Rogue Profession Highlights

The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells. They're skilled at combat without magical aid and have many combat maneuvers to increase their effectiveness in battle. In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen. When hunting, many rogues delight in the ability to strike first, stunning, if not killing, their target, thus reducing the possibility of retaliation.

Variety

One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endevors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low training point costs of many of their skills allows for a minor focus in many of them, or a major focus in a few.

Rogues can excel in the use of every weapon type, with the exception of Polearm Weapons due to the inability to ambush when using a two-handed polearm. Archery is common due to the low costs of training in Ambushing and Perception, two skills that increase attack strength with ranged weapons, thus eliminating much the need to train in Combat Maneuvers. Two Weapon Combat is good for a rogue due to the increased damage potentual and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. Two-Handed Weapons, while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of health points lost. Brawling, Blunt Weapons, Edged Weapons, and Thrown Weapons can be combined with either Two Weapon Combat or Shield Use, though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it an unpopular choice among any character.

Rogue Exclusive Combat Maneuvers

Rogues are the only profession that can train in the following combat maneuvers:

See also

Resources

Rogue Profession - edit
Spell Circles: Minor Spiritual Spells | Minor Elemental Spells
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard