Item properties: Difference between revisions
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|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing |
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing |
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|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, |
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, [[Bazzelwyn]], [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Loresong]], [[Bubble flares]] |
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|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s |
|Both Primary and Combat || [[Coraesine]], [[greater elemental flare]]s |
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|4. Bane || Undead Bane, Giantbane, Trollbane, Magicbane |
|4. Bane || Undead [[Bane]], Giantbane, Trollbane, Magicbane |
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|5. Inherent Metal || [[Adamantine]] |
|5. Inherent Metal || [[Adamantine]] |
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|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion |
|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) - cannot go with fusion |
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|7. Enhancive || [[Enhancive]] |
|7. Enhancive || [[Enhancive]] or [[premium enhancive]] |
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|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]] |
|8. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]] |
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|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]] |
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]] |
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|3. Script || Ithzir, Voln, [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]] |
|3. Script || [[Ithziri armor|Ithzir]], [[Voln armor|Voln]], [[Fusion]], [[Armor and Weapon Moods (saved post)|Armor Moods (Dhyne)]], [[Loresong]] |
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|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref> |
|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref> |
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|5. Spikes || [[Spikes]] |
|5. Spikes || [[Spikes]] |
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|6. Enhancive || [[Enhancive]] |
|6. Enhancive || [[Enhancive]] or [[premium enhancive]] |
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|7. Ensorcell || [[Ensorcell (735)|Permanent]] |
|7. Ensorcell || [[Ensorcell (735)|Permanent]] |
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<references /> |
<references /> |
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==Nota Bene== |
==Nota Bene== |
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Regardless of the mechanical functioning, actual services given to players are '''always''' subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that '''you''' get to do it. |
Regardless of the mechanical functioning, actual services given to players are '''always''' subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that '''you''' get to do it. |
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[[category:Merchant Services]] |
[[category:Merchant Services]] |
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[[category:Item Enhancements]] |
Revision as of 10:36, 26 January 2015
During RtCF 2013 Run 2, in an effort to improve humanity's grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form The Charts of Clarity. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.
Once birthed from the mind of Kitsun!
Once entrusted to the endlessly pasted clipboard of Metadi!
Behold ye now as The Charts of Clarity are fully revealed to the world in an act of selfless charity.
Weapon
Slot | Enhancements Include |
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1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessing |
3. Script | Blink, Splitter, Fusion, Disarm Returning, Bazzelwyn, Weapon Moods (Dhyne), Loresong, Bubble flares |
Both Primary and Combat | Coraesine, greater elemental flares |
4. Bane | Undead Bane, Giantbane, Trollbane, Magicbane |
5. Inherent Metal | Adamantine |
6. Forged Quality | Player Forging (Perfect, Superior, Fine) - cannot go with fusion |
7. Enhancive | Enhancive or premium enhancive |
8. Ensorcell | Temporary or Permanent |
Armor
Slot | Enhancements Include |
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1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine |
3. Script | Ithzir, Voln, Fusion, Armor Moods (Dhyne), Loresong |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] |
5. Spikes | Spikes |
6. Enhancive | Enhancive or premium enhancive |
7. Ensorcell | Permanent |
Nota Bene
Regardless of the mechanical functioning, actual services given to players are always subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that you get to do it.