Smite/Bane (302): Difference between revisions
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== Resolution == |
== Resolution == |
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Smite/Bane deals damage in two [[damage cycle|cycles]]. The first cycle deals [[HP]] damage and has a maximum of 45 for a non-infused cast. The second cycle deals [[Plasma critical table|plasma]] critical damage. Both spells also harbor the ability to instantly kill a target |
Smite/Bane deals damage in two [[damage cycle|cycles]]. The first cycle deals [[HP]] damage and has a maximum of 45 for a non-infused cast. The second cycle deals [[Plasma critical table|plasma]] critical damage. Both spells also harbor the ability to instantly kill a target, depending on lore training and warding margin (up to around 9%). |
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Smite is more effective against [[undead]] targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless. |
Smite is more effective against [[undead]] targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless. |
Revision as of 14:43, 22 September 2015
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Depending on the deity a cleric worships, the cleric will receive either the spell Smite or the spell Bane. Both spells inflict damage onto a hosts body, with plasma flares that induce further harm.
Smite's effectiveness leans toward the old ways of the clerics. It is a very powerful spell to be used upon the undead. Bane's effectiveness leans toward a darkened path of sorcery, and its power lies in harming the living.
Specifically, on the CONVERT (verb) list, choices 1 to 39 are Smite, and choices 50-74 are Bane. Clerics who have not yet chosen a deity via CONVERT can use a default version of Smite that only works on undead, and will receive the full version of Smite or Bane after converting.
Lore Benefits
Spiritual Lore, Religion increases damage and the chance of an infusion, which increases the damage dealt by the first (concussion) cycle. The chance is approximately Spiritual Lore, Religion skill divided by 10. There is no additional mana cost.
Resolution
Smite/Bane deals damage in two cycles. The first cycle deals HP damage and has a maximum of 45 for a non-infused cast. The second cycle deals plasma critical damage. Both spells also harbor the ability to instantly kill a target, depending on lore training and warding margin (up to around 9%).
Smite is more effective against undead targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless.
Note: Smite has a slightly higher base damage factor (0.6) than Bane (0.5) against their respectively aligned targets.
CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 302.
STANCE | |||||
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One Open Hand | |||||
Two Open Hands |
If the target is incapacitated (stunned or bound), Smite/Bane gains a +15 bonus to effective warding margin.
Smite/Bane Messaging
The following messaging with corresponding endrolls is based on CASTing or CHANNELing with no open hand. The endroll/messaging relationship changes when phantom endrolls are added to the attack. For example, channeling from guarded adds five phantom endrolls. These additional endrolls will change the endroll/messaging relationship. The smite messaging corresponding to a +101 endroll will shift from 'Tiny filaments of blue-white energy' to 'A scintilla of blue-white energy'.
Smite Damage Messaging
Endroll | Message |
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Tiny filaments of blue-white energy pierce a <target>, lightly agitating a <target>'s skin. | |
A scintilla of blue-white energy slightly agitates a <target>. | |
Small globes of blue-white energy crash into a <target>, causing small bruises to form. | |
Prismatic shards of blue-white energy shatter against a <target>, inflicting moderate wounds. | |
A pinpoint of blue-white energy traces its way along a <target>'s skin, leaving a blackened line in its wake. | |
A cascade of blue-white energy waves buffets a <target>. | |
An explosion of blue-white energy near a <target> consumes the surrounding area with a blinding light. | |
Multiple rays of blue-white energy ignite several patches of a <target>'s skin in a blaze of energy. | |
Large wisps of blue-white energy lash out at a <target>, cauterizing the impact marks on the skin in an instant. | |
A massive beam of blue-white energy engulfs a <target> in a luminous column of light! |
Smite Instant Death Messaging
Smite Infusion Messaging
Bane Damage Messaging
Endroll | Message |
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The violet haze lightly swirls around the <target>, inducing light wounds upon a <target>'s skin. | |
The violet haze softly swirls around the <target>, causing tiny abrasions upon a <target>'s skin. | |
The violet haze slowly swirls around the <target>, inducing temperate wounds upon a <target>'s skin. | |
The violet haze steadily swirls around the <target>, discoloring patches on a <target>'s skin that came in direct contact with the haze. | |
The violet haze eddies and swirls around the <target>, lashing out at a <target>'s skin with ethereal tendrils. | |
The violet haze quickly swirls around the <target>, and the velocity causes large pieces of a <target>'s skin to peel off. | |
The violet haze rapidly swirls around the <target>, sparking with pockets of chaotic, plasma energy. | |
The violet haze furiously swirls around the <target>, striking at a <target> with small flashes of plasma. | |
The violet haze violently swirls around the <target>, scorching the skin of a <target>. | |
The violet haze chaotically swirls around the <target>, the tremendous force causing the victim to crumple inward upon itself! |
Bane Instant Death Messaging
All that remains of the <target> is a charred ashen figure of its former self lying upon the floor.
Bane Infusion Messaging
Combat Resolution
Successful cast:
You chant a reverent litany, clasping your hands while focusing upon the Smite spell... Your spell is ready. >You channel at a wraith. A scintillating, blue-white aura encompasses a wraith. CS: +179 - TD: +45 + CvA: +25 + d100: +68 == +227 Warding failed! A massive beam of blue-white energy engulfs a wraith in a luminous column of light! The wraith is hit for 45 points of damage! ... 35 points of damage! Left arm ripped in half at the elbow! The fallen arm evaporates as a new one materializes. Cast Roundtime 3 Seconds.
The wraith is hit for 45 points of damage! is the messaging for the first damage cycle. Additional damage, ... 35 points of damage! is the second (critical damage) cycle with injury location messaging. Even though no bodily injuries result from the attack, there is flavor messaging indicating the physical location of the damage Left arm ripped in half at the elbow!. The critical messaging may also include messaging indicating an instant healing, The fallen arm evaporates as a new one materializes.
Non-corporeal Undead
When cast upon non-corporeal type creatures the second cycle is plasma critical hitpoint damage only. There are no critical injuries. The messaging for this attack cycle is found in the non-corporeal critical table which is a generic messaging critical table for all non-corporeal creatures regardless of the damage type.
See Also
External Links
- Cleric Base Spell Circle: Smite/Bane, on Play.net