Soothing Word (1201): Difference between revisions
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'''Soothing Word''' immediately removes the following |
'''Soothing Word''' immediately removes the following emotional effects from a target: [[Carn's Cry]], [[Gerrelle's Growl]], [[Yertie's Yowlp]], [[Seanette's Shout]], [[Horland's Holler]], [[Berserk]], [[Calm (201)]], [[Frenzy (216)]], [[Nightmare (715)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], [[Empathy (1108)]], [[Sympathy (1120)]], and [[Zealot (1617)]]. |
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==Lore Benefit== |
==Lore Benefit== |
Revision as of 11:46, 24 October 2015
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Soothing Word immediately removes the following emotional effects from a target: Carn's Cry, Gerrelle's Growl, Yertie's Yowlp, Seanette's Shout, Horland's Holler, Berserk, Calm (201), Frenzy (216), Nightmare (715), Song of Depression (1015), Song of Rage (1016), Empathy (1108), Sympathy (1120), and Zealot (1617).
Lore Benefit
At 25 ranks of Mental Lore, Telepathy, the ability to remove existing sheer fear from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds.
Messaging
First Person
<Foe> gestures at you. CS: +174 - TD: +81 + CvA: +15 + d100: +98 == +206 Warding failed! You suddenly feel angered beyond all reason, causing you to scream out in rage! >incant 1205 You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell... Your spell is ready. You gesture. You whisper a soothing word to yourself. The feeling of intense rage leaves you. Cast Roundtime 3 Seconds.
Third Person
<Monk> whispers a soothing word to himself. <Monk> appears calmer.
Resources
- Minor Mental Spell Circle: Soothing Word, on Play.net