Elemental Blade (411): Difference between revisions
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'''Elemental Blade''' provides the weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] flares. |
'''Elemental Blade''' provides the weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] flares. |
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When casting the spell at a weapon or [[runestaff]] it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus). |
When casting the spell at a weapon or [[runestaff]] it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus). |
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Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting from the flares on the weapon. |
If the caster of the spell is [[attunement|attuned]] to a specific element then the flares of the weapon will be of the caster's nature for the duration of the spell. Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting from the flares on the weapon. |
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== |
== Lore Benefit == |
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Training in any [[Elemental Lore]] (only one is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be e-bladed is based on a seed 3 [[summation]] per +1 of the enchant. :*If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for. |
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Using the ATTUNE command, a character can specify an element to which he or she is naturally [[Attunement|attuned]] to. Be forewarned that this is a '''one-time''' choice and cannot be changed or reversed once chosen. However, it is possible to toggle the effects of attunement on and off using the ATTUNE ELEMENT and ATTUNE RANDOM commands. If the caster is not attuned to an element, then any time he casts a spell that is based on him being elementally attuned, the element chosen will be completely random for each cast of the spell. If the caster is already attuned, and he his focusing his energy on his element using ATTUNE ELEMENT, he will always get that same element each cast of a spell that depends on elemental attunement. |
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:*If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element. |
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:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired. |
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For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to attune random, and the weapon will only accept lightning or air flares. |
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== E-Blading Enchanted Weapons== |
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Introduced in the Elemental Lore Review, E-Blade can be used on enchanted weapons, as long as the target weapon does not have pre-existing weighting or flares. The threshold of an enchanted weapon that can be e-bladed is based on SEED 3 of the [[summation chart]] per +1 of the enchant. Furthermore, weapons of eligible enchant will only accept an e-blade of the element that the casting wizard has adequate skill of. For example, if a wizard is fire attuned, but has the adequate air lore for the e-blade, he/she will need to attune random, and the weapon will only accept lightning or air flares. |
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== Element Identification == |
== Element Identification == |
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Revision as of 11:04, 26 January 2016
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Elemental Blade provides the weapon or runestaff with a +20 bonus to enchantment and one of 5 types of elemental flares.
When casting the spell at a weapon or runestaff it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus).
If the caster of the spell is attuned to a specific element then the flares of the weapon will be of the caster's nature for the duration of the spell. Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting from the flares on the weapon.
Lore Benefit
Training in any Elemental Lore (only one is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be e-bladed is based on a seed 3 summation per +1 of the enchant. :*If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
- If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
- If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired.
For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to attune random, and the weapon will only accept lightning or air flares.
Element Identification
Once the spell has been successfully cast upon a weapon, the e-bladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.
Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type. Casting spell Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>
Element Damage Types
- Air (White): Vacuum critical damage
- Ex. Chest decompresses violently and explodes in a shower of bone and lung!
- Earth (Brown): Impact/Vibration critical damage
- Ex. Every bone in the left arm shattered and scattered about!
- Fire (Red): Fire critical damage
- Ex. Fire completely surrounds [target]. Blood boils and heart stops.
- Water (Blue): Cold/Ice critical damage
- Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
- Lightning (Silver): Lightning/Electric Shock critical damage
- Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.
Of special interest to archers: they may get their arrows or bolts elementally bladed, and in combination with a +20 bow will have the equivalent of an 8x (+40) weapon.
Alchemy Recipes
Some scintillating prismatic oil | |
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Eastern version | Western version |
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- Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.