Elemental Blade (411): Difference between revisions

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:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired.
:*If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired.


For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to attune random, and the weapon will only accept lightning or air flares.
For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to {{mono|ATTUNE RANDOM}}, and the weapon will only accept lightning or air flares.


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Revision as of 11:12, 26 January 2016

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Elemental Blade (411)
Mnemonic [ELEMBLADE]
Base Duration 20 + (MnE ranks × 3) swings
Added Duration None
Span Solid Block
Offensive Magic - Weapon Enhancement - Enhancement  
Subtype Weapon Enhancement 
Weapon Enhancement Enchantment, Flares 
Enhancement +20 
Weapon Requirements Non-magical 
Availability Any normal weapon 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Blade provides the weapon or runestaff with a +20 bonus to enchantment and one of 5 types of elemental flares.

When casting the spell at a weapon or runestaff it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus).

If the caster of the spell is attuned to a specific element then the flares of the weapon will be of the caster's nature for the duration of the spell. Additionally, when a caster is attuned to an element there is a minor boost to the critical weighting from the flares on the weapon.

Lore Benefit

Training in any Elemental Lore (only one is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be e-bladed is based on a seed 3 summation per +1 of the enchant.

  • If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
  • If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
  • If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired.

For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to ATTUNE RANDOM, and the weapon will only accept lightning or air flares.

Appropriate Elemental Lore ranks 3 7 12 18 25 33 42 52 63 75
Enchant that can be ebladed +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Appropriate Elemental Lore ranks 88 102 117 133 150 168 187 207 228 250
Enchant that can be ebladed +11 +12 +13 +14 +15 +16 +17 +18 +19 +20

Element Identification

Once the spell has been successfully cast upon a weapon, the e-bladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.

Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type. Casting spell Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>

Element Damage Types

Ex. Chest decompresses violently and explodes in a shower of bone and lung!
Ex. Every bone in the left arm shattered and scattered about!
Ex. Fire completely surrounds [target]. Blood boils and heart stops.
Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.

Of special interest to archers: they may get their arrows or bolts elementally bladed, and in combination with a +20 bow will have the equivalent of an 8x (+40) weapon.

Alchemy Recipes

Some scintillating prismatic oil
Eastern version Western version
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered bright bluerock
  7. Infuse
  8. Chant Elemental Blade (411)
  1. Add pure oil
  2. Add 2 doses of fairy primrose
  3. Simmer
  4. Add 2 doses of elemental core
  5. Boil
  6. Add powdered green starstone
  7. Infuse
  8. Chant Elemental Blade (411)
Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.

Resources