Assume Aspect (650): Difference between revisions
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{{spell | |
{{spell | |
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| name = Assume Aspect |
| name = Assume Aspect |
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| number = 650 |
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| mnemonic = ASSUME |
| mnemonic = ASSUME |
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| duration = |
| duration = 600 sec |
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| type = |
| type = Utility |
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| subtype = None |
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| skill = Variable |
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| components = None |
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| availability = Self |
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| navigation = {{Ranger base navigation}} |
| navigation = {{Ranger base navigation}} |
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}} |
}} |
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== Usage == |
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⚫ | A ranger is able to channel the spirits of nature for 10 minutes at the cost of 50 mana points by INCANTing or PREParing and CASTing 650. During this time, he can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes. |
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==Aspect Benefits== |
==Aspect Benefits== |
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<div {{Log}}> |
<div {{Log}}> |
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You concentrate your focus upon the Aspect of the Wolf. Sensing your actions through the link you share, your <b>companion</b> attempts to assist with his <b>canine</b> influence. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance. </div> |
You concentrate your focus upon the Aspect of the Wolf. Sensing your actions through the link you share, your <b>companion</b> attempts to assist with his <b>canine</b> influence. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance. </div> |
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==Duration== |
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⚫ | A ranger is able to channel the spirits of nature for 10 minutes at the cost of 50 mana points by INCANTing or PREParing and CASTing 650. During this time, he can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes. |
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==Features== |
==Features== |
Revision as of 16:13, 2 February 2016
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Assume Aspect grants the Ranger beneficial characteristics of certain wild beasts.
Usage
A ranger is able to channel the spirits of nature for 10 minutes at the cost of 50 mana points by INCANTing or PREParing and CASTing 650. During this time, he can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes.
After the initial cast, the first aspect can be assumed for no mana cost. Subsequent aspects can be donned at a cost of 25 mana.
Incanting or casting Assume Aspect again - while still under its influence - will refresh the spell for 10 minutes at a cost of 50 mana points.
Aspect Benefits
Aspect | Benefit |
---|---|
Jackal | Ambush skill |
Wolf | Dexterity and Intuition stats |
Lion | Influence and Strength stats |
Panther | Stalking and Hiding skill |
Hawk | Perception skill |
Owl | Aura and Wisdom stats |
Porcupine | Logic stat, Wall of Thorns (640) spell effect |
Rat | Agility and Discipline stats |
Bear | Constitution stat and Health Points (HP) |
Burgee | Block |
Mantis | Parry |
Serpent | Evasion |
Spider | Climbing skill, Web (118) spell effect |
Yierka | Survival skill, Sense, Forage and herb/healing potion RT reduction |
- Statistics: When assuming an aspect with a statistical benefit, the ranger receives a +20 increase to that statistic. Training in Spiritual Lore, Blessings provides an increased benefit of an additional +1 at 2 ranks, with a maximum of an additional +12 at 90 ranks (see seed 2 of the summation chart.)
- Skills: Aspects with skill benefits increase that skill by +20 ranks. Training in Spiritual Lore, Summoning increases this bonus by an additional +1 at 2 ranks, with a maximum of an additional +12 at 90 ranks (seed 2).
- Wall of Thorns (640): Assuming the Aspect of the Porcupine leads to an increase in the potency of the block rate and poison effect of the Wall of Thorns (640) spell. Training in Spiritual Lore, Summoning further adds to this effect.
- Health Point (HP): Not only does assuming the Aspect of the Bear provide an increase to the Constitution statistic, but it also adds +25 to the ranger's Health Points. Training in Spiritual Lore, Summoning provides an additional +1 HP at 1 rank with a maximum of an additional +13 HP at 91 ranks (seed 1).
- Evasion/Block/Parry: This benefit provides a +10% chance to evade, block, or parry against like-level adversaries during combat. Training in Spiritual Lore, Blessings increases this chance by an additional 1 percentage point at 2 ranks, with a maximum of an additional +12% at 90 ranks (seed 2).
- Web (118): While the Aspect of the Spider is active, the effects of the Web (118) spell is made more powerful. When attempting to web a quarry, the Target Defense (TD) of the target is reduced by 50, rather than the normal 25. Also, the duration and snare charges are both doubled when casting an area web. These benefits are not modified by lore training.
- Sense, forage and healing RT: While under the effects of the Aspect of the Yierka the ranger will have a 25% RT reduction when consuming any healing herbs or potions, sensing area conditions, or attempting to forage . Training in Spiritual Lore, Blessings increases this benefit by an additional 3% RT reduction at 1 rank, with a maximum of an additional 39% RT reduction at 91 ranks.
- The enhancive effects of 650 are restricted by the same limitations as any other enhancive bonus.
Animal Companion Bonus
If a ranger assumes an aspect that is of the same category as his Animal Companion, he will gain an additional bonus while the effects of the aspect are active.
This gain applies to Animal Companions that are of the same category (canine, feline, avian, or rodent), but not necessarily to the same specific type as the Jackal, Wolf, Lion, Panther, Hawk, Owl, Porcupine or Rat aspects.
Within the same companion category:
Features
While under an aspect, the Ranger can take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to gain this aspect. There have been a few problems with animal features 'sticking' (i.e., you can't get rid of them and must have a GM fix the problem.) To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all feature altering items - such as wigs, gem-holding circlets, forehead gems, hair-jewels and some bandanas - before changing your feature.
- Wolf
- She has watchful lurid golden eyes.
- She has layered, coarse pale silver hair with ebon tips.
- Jackal
- She has narrow deep maroon eyes.
- She has dense, thin tawny brown hair peppered with black and grey.
- Lion
- She has imperious light amber eyes.
- She has thick, tousled tawny brown hair expanding in a mass around her face.
- Panther
- She has pale golden eyes and dusky grey skin.
- She has sleek, glossy blue-black hair.
- Owl
- She has wide, expressive dark golden eyes.
- She has a short, narrow nose.
- Hawk
- She has watchful, piercing dark eyes.
- She has a sharply hooked nose.
- Rat
- She has round beady black eyes.
- She has a small, twitchy nose.
- Porcupine
- She has tiny, round black eyes.
- She has lengthy, sharp black hair fading to a light grey at the tips.
- Bear
- She has large coal black eyes.
- She has shaggy, matted dark brown hair highlighted in tan.
- Serpent
- She has slit-pupilled deep viridian eyes and scaly, <insert person's normal skin feature> skin.
- Burgee
- She has circular, beady dark eyes and greyish green diamond-scaled skin.
- She has a wide, angular nose.
- Mantis
- She has large, bulging celadon eyes and pale green skin.
- She has a small, triangular nose.
- Yierka
- She has oval-slitted ruddy brown eyes and rough, olive green skin.
- She has coarse, red-streaked dark tan hair sprouting from the center of her head and neck.
- She has a flat, flaring nose.
- Spider
- She has bulbous, yellow-rimmed, featureless black eyes and smooth, ashen skin.
- She has coarse, stubby black hair sprouting from her scalp and down her neck.
- Thin, spindly fibers run down the length of her arms.
Messaging
Spell starting:
You make a simple motion, quietly invoking the Assume Aspect spell...
Your spell is ready.
You gesture.
Gold-traced pale green ribbons of energy swirl about and coalesce upon you, reinforcing the intense natural prowess that races through every fiber of your being.
Cast Roundtime 3 Seconds.
- Wolf
You concentrate your focus upon the Aspect of the Wolf. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.
The golden distortion fades from your sight, and your balance returns to normal.
- Jackal
You concentrate your focus upon the Aspect of the Jackal. A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry.
The redness fades from your eyes as your focus of the hunt returns to normal.
- Lion
You concentrate your focus upon the Aspect of the Lion. You feel yourself infused with a regal air, as a wave of power ripples through your muscles.
Your regal influence and extra strength swiftly drift away.
- Panther
You concentrate your focus upon the Aspect of the Panther. A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory.
Your extra awareness of the shadows steals away back into the recesses of your subconscious.
- Owl
You concentrate your focus upon the Aspect of the Owl. A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you.
The moment of enlightenment and magical comprehension fades from your mind.
- Hawk
You concentrate your focus upon the Aspect of the Hawk. You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity.
The degree of resolution in your vision diminishes as your perception returns to normal.
- Rat
You concentrate your focus upon the Aspect of the Rat. Your thoughts drift inward, girding your mind with a strong determination and your body with great agility.
The strong sense of determination and agility fades from within you.
- Porcupine
You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.
Your increased cognition fades away, returning your comprehension to normal.
- Bear
You concentrate your focus upon the Aspect of the Bear. You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core.
Your ursine fortitude parts, returning your endurance to normal.
- Serpent
You concentrate your focus upon the Aspect of the Serpent. Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements.
The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements.
- Burgee
You concentrate your focus upon the Aspect of the Burgee. Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter.
The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal.
- Mantis
You concentrate your focus upon the Aspect of the Mantis. A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm.
You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal.
- Yierka
You concentrate your focus upon the Aspect of the Yierka. A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature.
Your extra illumination of the natural fades with a final wisp of inspiration.
- Spider
You concentrate your focus upon the Aspect of the Spider. You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands.
Your field of vision returns to normal as the tingling sensation in your limbs scatters away.
See Also
External Links
- Ranger Base Spell Circle: Assume Aspect, on Play.net