Huge lava elemental: Difference between revisions
VANKRASN39 (talk | contribs) (level adjustment) |
(Updated TD.) |
||
Line 22: | Line 22: | ||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
||
{{creature ability|[[Bolt]] |+335 [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |+335 [[Defensive strength|DS]]}} |
||
{{td|spiritual=428|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=?|mental=?}} |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Empath Base]] |+310 [[Target defense|TD]]}} |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| ability = |
| ability = |
||
{{creature ability|[[Elemental Defense I]]}} |
{{creature ability|[[Elemental Defense I]]}} |
Revision as of 13:12, 18 February 2016
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away. Various appendages form and melt away constantly, as the alien creature goes about its business.
Hunting strategies
Fire resistance, such as from the ranger armor enhancement spell Resist Nature (620), can protect an adventurer from the heated armor effect from being struck with lava globs (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals), but keep in mind that the high frequency of fire damage over time while hunting on this elemental plane will exhaust temporary ranger resistance very quickly.
Melee attackers will experience a similar heated effect for weapons unless using armaments with cold flares.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
This article is a Stub. You can help GSWiki by expanding it. |