Patchwork flesh monstrosity: Difference between revisions
VANKRASN39 (talk | contribs) m (there's a page for that!) |
FIREPHOENIX (talk | contribs) m (I'm tired.) |
||
Line 10: | Line 10: | ||
| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
||
| hitpoints = 550 |
| hitpoints = 550 |
||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
||
| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = 450 |
| PAA = 450 |
||
| PA2 = Stomp |
|||
| PAB = 448 |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
||
| BTA = |
| BTA = |
||
Line 20: | Line 22: | ||
| WDA = |
| WDA = |
||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| Melee = |
| Melee = 263 |
||
| Ranged = ? |
| Ranged = ? |
||
| Bolt = ? |
| Bolt = ? |
||
Line 61: | Line 63: | ||
==Other Information== |
==Other Information== |
||
{{addmetext}} |
{{addmetext}} |
||
They kind of act like Crusaders as they can reform/regen their health. |
|||
Reform |
|||
Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise! |
|||
Death |
|||
Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death. |
|||
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
Revision as of 22:37, 16 August 2016
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
This section has not been added yet; please add to it now! They kind of act like Crusaders as they can reform/regen their health.
Reform Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise!
Death Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|