Patchwork flesh monstrosity: Difference between revisions
FIREPHOENIX (talk | contribs) m (I'm tired.) |
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| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 450 |
| PAA = 450 |
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| PA2 = Stomp |
| PA2 = Stomp (attack) |
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| PAB = 448 |
| PAB = 430-448 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = None<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = |
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Twin Hammerfists |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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==Other Information== |
==Other Information== |
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{{addmetext}} |
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They kind of act like Crusaders as they can reform/regen their health. |
They kind of act like Crusaders as they can reform/regen their health. |
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Revision as of 22:41, 16 August 2016
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A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.
Hunting Strategies
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Other Information
They kind of act like Crusaders as they can reform/regen their health.
Reform Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise!
Death Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.
Near-level creatures - edit | ||||||||||
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