Shambling lurk: Difference between revisions
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VANKRASN39 (talk | contribs) m (add link to acid for vomit) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Lurk <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| OS1 = Curse <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Curse <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = |
| AB1 = Vomit <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[acid critical table|Acid burn]] <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
Revision as of 09:01, 17 August 2016
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Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis. Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue. From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.
Hunting Strategies
Other Information
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places. The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you! A few specks of corrosive spittle strike you and begin to burn! ... 10 points of damage! Acid gets on the right arm raising some large blisters.
- Infection
They bite and can infect you with darkness. There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. You cannot move and remain animated until decay or you are killed and freed by other players. During this experience you have limited vision using LOOK.
Near-level creatures - edit | ||||||||||
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