Sanctify (330)

The official GemStone IV encyclopedia.
Revision as of 17:07, 19 December 2021 by WINTERDAWN (talk | contribs)
Jump to navigation Jump to search
Sanctify (330)
Mnemonic [SANCTIFY]
Duration Special
Utility Magic  
Subtype Combat Gear Enhancement 
Availability all combat gear 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.

What's It Do

It does stuff.

Skill Formula

  • Level: +1 per level
  • Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
  • Wisdom: +1 per stat bonus
  • Influence: +1 per stat bonus
  • Spiritual Mana Control: +1 per 2 ranks
  • Magic Item Use: +1 per 10 ranks
  • Arcane Symbols: +1 per 10 ranks
  • Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
  • Being wounded and under a penalty from low spirit will hinder sanctification attempts

Shrine Bonus

Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.

Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."

An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).

A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.

Incomplete List of Omnishrines

Icemule Trace

  • Icemule Temple, Foyer - 2334, 4047001
  • Icemule Temple, Chancel Nexus - 2336, 4047005
  • Hall of the Holy Struggle - 2341, 4047024

Wehnimer's Landing

  • House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
  • Rone Academy, Cathedral - 24484, 217033 (publicly accessible)

Zul Logoth

  • DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)

Process

ensorcelled needs an inky black potion

ehancive needs a ???