Magic item

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Revision as of 21:51, 27 November 2006 by Maintenance script (talk | contribs) (Moved "bloodwood wand" to "polished bloodwood wand", as it is in-game. Added a link to bard. Added potion as an example magic item.)
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Any item which initiates a magical spell or affect when activated can be considered a magic item. This includes but is not limited to wands & rods, potions, jewelery such as rings & amulets, and various crystals & gems. The primary skill associated with them is Magic Item Use. Usually, items contain basic spells which characters are capable of learning, but rarer objects have been known to possess magic which cannot be learned by any profession. Magic items can be created by players, purchased at merchant shops and festivals, or found via the treasure system. Certain ones will also possess the capability to have their charges restored, and others simply crumble once the magic is depleted.

Detecting Magical Items

Making Magical Items

Vessels for potential magical items can be crafted by a ranger with knowledge of Imbue (614). They may also be purchased or discovered as treasure.

Imbed

Magic Item Creation (420) can be used to fill an object with magic known to the caster.

Bless

Clerics using Holy Receptacle (325) can place known magic into an object.

Known Magical Items