Minor Summoning (725)
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In one swift motion, a sorcerer literally pierces the veil between valences, seeks a suitable being to enslave for menial chores, pulls them through the tear, and finally links them to their orginal existance so they may be returned there. Runestones are used as the focus for this magic, and more complex runes can be used to target more specific archetypes of demons.
Once summoned into this realm, they are capable of preforming a host of utility functions such as carrying objects, silvers, or mana. Demons summoned by this spell are not dangerous (unless retaliating at a pickpocket) and cannot participate in combat. The caster may terminate the link at any time, returning the being to its original plane. If the caster dies, or the spell expires, the demon will drop the objects which it is carrying, and return to its valence automatically.
- Cast at an appropriate runestone to intitiate.
- This spell is refreshable with use of a vakra runestone.
- To view a list of commands for the demon, use the TELL MDEMON command.
Demonology Benefits
Training in Sorcerous Lore, Demonology will increase the amount of mana and silver a demon may hold. Additionally, each rank will increase the success of summoning a demon by 2% for valence-only runes and 1% for archetype-specific runes. Thus, a sorcerer would need 50 ranks to summon using a 'Tier 1' rune without fail, and 100 ranks to use a 'Tier 2' rune with no chance of failure. 150 ranks is recommended for use of 'Tier 3' runes, but the precise amount seems to vary between types.
Demons and the Law
Due to tactics the Faendryl used during the Undead War, the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except Icemule Trace. Special permits for demons may be purchased in Zul Logoth, but they are otherwise considered illegal there. The Sorcerer Guild skill Illusions, can be used to cloak the demon's true image, allowing them to bypass the law as long as they remain illusioned.
Summoning Chambers
Summoning chambers are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will add a flat 600 sec to the duration of the spell, and provide 25 'phantom' ranks of Demonology for the purposes of calculating the success of the summoning only.
Minor Summoning Runes
Rune Name | Demon Types |
---|---|
Grik'tyr (rune) | Grik, Imp |
Lorae'tyr (rune) | Abyran, Grantris, Igaesha, Verlok |
Shien'tyr (rune) | Aishan, Shien |
Minor Demon Abilities
- This information was harvested from Hakwea's Demonologist Handbook.
Ability | Grik | Imp | Abyran | Grantris | Igaesha | Verlok | Aishan | Shien |
---|---|---|---|---|---|---|---|---|
Hold Mana | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes |
Base Mana | 4 | 19 | 9 | 0 | 12 | 0 | N/A | 24 |
Additional Mana | bonus/10 | bonus/10 | bonus/10 | (bonus/10)-3 | bonus/10 | (bonus/10)-3 | N/A | bonus/10 |
Hold Coins | Y | Y | Y | Y | Y | Y | N | Y |
Base Coins | 1000 | 500 | 600 | 500 | 200 | 800 | N/A | 300 |
Coins per Rank | 60 | 40 | 45 | 55 | 10 | 50 | N/A | 20 |
Guard | Y | Y | Y | Y | Y | Y | Y | Y |
Attack Type | Bite | Bite | Bite (Poison) | Bite (Puncture) | Phase (Acid) | Bite (flare †) | Bite (Disease) | Bite |
Carry Items | Y | Y | Y | Y | Y | Y | Y | Y |
Get | 2 | 2 | 2 | 4 | 0 | 3 | 1 | 2 |
Hold if Given | 2 | 2 | 2 | 4 | 2 | 3 | 2 | 2 |
Scout | Y | Y | Y | Y | Y | Y | Y | Y |
Find | Y | Y | Y | Y | Y | Y | Y † | Y |
Deliver | Y | Y | Y | Y | Y | Y | N | Y † |
Eat | Y | Y | Y | Y | Y | Y | Y | Y |
Interfere | Y | Y | Y † | Y | Y | Y | Y | Y |
- If a demon's ability is bolded, it indicates that demon is best at that particular ability.
- If an ability has a †, it indicates that demon has a special ability related to it. For more information, refer to the demon archetype's page, linked at the top of the table.
- If an ability is underlined within the table, it indicates that demon has particular restriction placed upon that ability. For more information, refer to the demon archetype's page, linked at the top of the table.