Miracle (350)

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Miracle (350)
Mnemonic [MIRACLE]
Duration Instantaneous
Utility Magic  
Subtype Raise Dead 
Components your own corpse 
Availability Self-cast 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Miracle allows a Cleric to BESEECH his or her patron deity for a miraculous raising of oneself, costing 50 mana. Using Miracle, a Cleric is able to call forth the spiritual servants of his or her patron deity to provide a temporary Minor Sanctuary in the room. When doing so, the same rules for creating a Minor Sanctuary apply, except that the failure rate is greatly reduced by the help of the deity's spiritual servants. Training in Spiritual Lore, Summoning also helps to reduce the failure rate.

Once the creation of the Minor Sanctuary is successful, the Cleric is immediately brought back to life with full Health and Spirit Points; yet all wounds remain.

Training in Spiritual Lore, Blessings also provides a 5% chance along a seed 2 summation that a Chrism-like effect (Tier 4 of the Holy Receptacle spell) is placed on the Cleric prior to the resurrection. At 2 ranks the chance is 5%, with a maximum probability of 90% at 189 ranks.

Only once every 24 hours is a Cleric able to muster enough spiritual strength to successfully use Miracle. Although, with dedicated training in Spiritual Lore, Religion a Cleric is able to use Miracle more frequently. At 60, 125 and 195 ranks of Spiritual Lore, Religion, a Cleric gains an additional use of Miracle per day. For example, a Cleric with 125 ranks of Spiritual Lore, Religion can cast Miracle three times per day.

Be forewarned, mana points are not easily recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations. High-ranking members of the Order of Voln will find the Symbol of Mana quite useful, as it restores 50 mana and can be used when dead.

Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs.

Messaging

Main Article
Non-aligned messaging
First Person: You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.
Third Person: Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of Cleric. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into Cleric's body.

The chrism-like benefit gives the following messaging:

You get an increased feeling of well being.

Messaging that you've already used up your allotted Miracle casts per time period:

You realize you've already requested a miracle from your deity recently and you're left with nothing but a hollow hope of being saved.

See Also

External Links