Ethereal mage apprentice

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Ethereal mage apprentice
Level 54
Family Citadel soldier family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found The Citadel
BCS Yes
HP 240
Speed ?
Attack Attributes
Physical Attacks
Runestaff +303 AS
Bolt Attacks
Hurl Boulder (510) +288 AS
Minor Acid (904) +288 AS
Minor Fire (906) +288 AS
Major Fire (908) +271 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Offensive Spells & Abilities
Weapon Deflection
Defense Attributes
Melee <N/A> DS
Ranged +290 DS
Bolt +298 DS
Bard Base +239 TD
Ranger Base <N/A> TD
Sorcerer Base +268 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Elemental Defense III
Thurfel's Ward
Elemental Focus
Prismatic Guard
Melgorehn's Aura
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin none
Other None

Twisted and warped in the service of the Council of Twelve, the apprentice floats several inches over the floor, hunched over, gazing at his surroundings with abnormally large yellow-hued eyes framed by translucent, rotting and pestilent skin. Draped over his broken form are the remnants of a once simple, but finely crafted robe. Cinching the robe at the waist is a thick black belt, adorned with numerous leather pouches once used to hold the supplies desired by his arcane master.

Hunting strategies

Ethereal mage apprentices are noncorporeal, so they cannot be stunned and and will not receive critical injuries. Spells or maneuvers which can induce roundtime are effective at preventing them from casting their spells if those are a concern, however any of the other denizens of the Citadel that happen to also be in the room should be a higher priority.

Other information

References

Near-level creatures - edit
Level 52


Level 53 Level 54 Level 55 Level 56
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