Consecrate (1604)

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Consecrate (1604)
Mnemonic [CONSECRATE]
Duration 50% additional swings
plus special
Utility Magic  
Subtype Weapon Enhancement
plus special 
Components Blessable weapon/food/drink 
Availability Special 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


Consecrate is one of the few utility spells in the Paladin Base, and thus serves a number of different functions, from popping cursed gates, renewing manna bread, extending blesses, and providing sanctified weapons, shields, and armor with plasma flares.

Consecrate is a combinations of two now deprecated spells, Purify (1604) and Guiding Light (1608), packing all their features into one.

Non Holy Items

  • Spoiling food items will be somewhat renewed, whether a mere stale tart or manna bread:
Silvery tendrils rise up and wreathe their way around Paladin's nightshade balm. As they continue to swirl, you notice some of the balm's blemishes completely disappear.
  • For weapons it can increase the duration of Bless Item (304) or Symbol of Blessing. Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a base amount of an additional 50%. Alternatively, it can also prepare a non-holy weapon for Sanctify (1625).

Lore Effects

Spiritual Lore, Blessings

The refreshing duration of food is extended by an unknown amount.

Purify will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.

Bless extension is increased an additional 5% per rank of Spiritual Lore, Blessing up to maximum of 100% at 10 ranks.

Holy Items

A Paladin can channel spiritual energy into a holy weapon (sanctified) adding plasma criticals which will potentially cause it to flare up to two times against a foe. The spell has a base duration of 50 swings.

Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessings ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.

Each time the weapon fails to flare, the base percent chance increases with each successful hit until a flare occurs. Paladin Base spell training will increase the number of swings. The bonus is +1 per Paladin spell rank over 8, to a maximum of 25 additional swings (75 total swings).

Lore Effects

Spiritual Lore, Blessings

  • Training in Spiritual Lore, Blessings will increase the number of swings (+1 per lore rank). This bonus is added to the 50 swing base duration.
  • The base chance for a second flare is increased with training in the Spiritual Lore, Blessings skill. There is an additional 4% chance at 3 ranks with a maximum bonus of 68% at 187 ranks (4% per seed 3 bonus).

Spiritual Lore, Summoning

Training in Spiritual Lore, Summoning increases the potency of the secondary flare.

Messaging

An example of two consecutive flares:

>You swing a maple-hafted eonake flail at a cave troll!
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
   ... and hit for 20 points of damage!
   Torn muscle in the cave troll's right leg!

 ** Your eonake flail pulses with a burst of plasma energy! **

   ... 10 points of damage!
   Stinging burn to the cave troll's hand.

 ** Your eonake flail sprays with a burst of plasma energy! **

   ... 25 points of damage!
   Stinging burn to the cave troll's hand.
Roundtime: 5 sec.

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