Symbol of Blessing

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Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

Step 2

The Symbol of Blessing, governed by Eonak, is obtained at the second rank of the Order of Voln. Members will be able to use this symbol to bless combat gear with an enchantment bonus equal to their (Voln rank × 2).

For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items (Vultite), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.

  • Weapon must be blessable and free of any bless. Will not function with flared weapons.
  • Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.
  • Is not effective on aquamarine wands.

Syntax

  • Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY <WEAPON NAME> to employ the symbol.

Number of Blesses

Number of blesses = level + (2 × voln rank).

Example for a level 20 member at voln rank 18

20 + (2 × 18) = 56 blesses
Blessings at Level 100 with Weighting
Combat Effectiveness Rating (CER) 0 1 2 3 4 5 6 7 8 9 10
# of Swings 152 ? ? ? ? 107 ? ? ? ? 1

Symbol Use Favor Cost

Favor cost is based on the member's level. See Table for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.

Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?

A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.

Q. How many swings is that?

A. 8 swings for a level 4, rank 2 member.

Number of blesses = (level + (Rank * 2)
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Messaging

First person usage:

>symbol of blessing my broadsword
A wave of power flows outward from you towards a golden vultite broadsword.
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.

Third person observation:

A wave of power flows out of (Person) and toward a golden vultite broadsword.
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.

Obtaining Symbol of Blessing

THIS PAGE CONTAINS SPOILERS

Talk to the second monk on the Path to Enlightenment for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.

Favor Required to Obtain Symbol of Blessing

Formula: 100 + (( level2 × 5 ) ÷ 3 )

Example 1

level 5 member: 100 + ((5 × 5 × 5) ÷ 3) = 141 favor

Example 2

level 10 member: 100 + ((10 × 10 × 5) ÷ 3) = 266 favor

Monk's Teaching and Instruction Highlights

  • Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.
  • Each of the thirteen Lords and Ladies governs two steps along the Path.
  • Voln is an immortal power serving the Lady Lorminstra.
  • Normal weapons do not have any effect on undead. They require a bless.

Wehnimer's Landing Task

  • First, craft a heavy slab of iron.
  • From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)
  • Now, type: PUT IRON IN LAKE.
  • Return to the monk to receive your symbol.

Ta'Vaalor Task

  • Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E.
  • Now, search the machinery until a piece of metal is found.
  • To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON.
  • GIVE (verb) the metal to the shop owner, Aerhseth.
  • Return to the monk to receive your symbol.
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