Minor Water (903)

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Minor Water (903)
Mnemonic [MINORWATER]
Duration Instantaneous
Attack Magic - Damage  
Subtype bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Impact 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Minor Water is an elemental bolt spell that enables the caster to send a bolt of highly compressed water from the palm of the hand toward a designated target. The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly impact based critical injuries.

This spell can also typically be found in aquamarine wands dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be imbedded into appropriate items by skilled wizards who have knowledge of the Magic Item Creation (420) spell. Properly trained alchemists can create iridescent opal wands which contain the Minor Water (903) spell.

Usage

  • CAST {target} or INCANT this spell to hurl a stream of water at your target.
Cast can also be used to extinguish burning objects, creatures or characters (may be subject to a skill check). Casting at oneself or characters from defensive or guarded stance simply drenches them with water (no mechanical effect).
  • EVOKE this spell to hurl a seething blast of steam at your target. Requires a minimum of 20 ranks Elemental Lore, Fire. This usage costs 4 mana.
Prep 903|Evoke {target}
Warning: Using EVOKE without specifying a target will result in the spell targeting the caster.

Lore Benefits

Elemental Lore, Water

Training in Elemental Lore, Water provides two direct benefits:

  • A target has a chance to be "soaked" based on a 20 + Elemental Lore, Water skill bonus ÷ 2 for 20 seconds. A soaked target is more susceptible to Minor and Major Shock spells and will grant a flat +30% chance and +3 second duration to Stun Shock.
Elemental Lore, Water ranks 0 1 6 8 13 18 24 30 40 60
% chance for soaking 20 22 30 40 50 60 70 80 90 100
Note: Not all thresholds shown.
  • It increases the spell's damage factor by .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 - 100 and .001 per four ranks for ranks greater than 100.
Water Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks
The total DF increase with 200 ranks EL, Water lore is 0.100.

Cone of Elements (518) can cast a multi-fire version of this spell with 20 ranks of Water Lore and all Water Lore benefits will carry over to the other spell.

Elemental Lore, Fire

20 ranks in Elemental Lore, Fire unlocks the ability to convert Minor Water to Minor Steam (1707). This option will only activate with the EVOKE command, has a cost of 4 mana per cast. This version of the spell uses both the Minor Steam damage and critical tables.

Damage Factor Tables

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Water DF .455 .345 .283 .242 .173
AvD 30 30 29 28 27 29 27 25 23 31 27 23 19 25 19 13 7
Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Steam DF .600 .550 .383 .333 .267
AvD 70 60 59 58 57 50 48 46 44 45 41 37 33 40 34 28 22

Spell Messaging

Standard cast success
>prep 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
>cast nymph
You gesture at a sea nymph.
You hurl a stream of water at a sea nymph!
  AS: +156 vs DS: +7 with AvD: +30 + d100 roll: +77 = +256
   ... and hit for 111 points of damage!
   Massive blow to left eye sending bone back into the brain!
The sea nymph falls to the ground and dies.
Cast Roundtime 3 Seconds.
Minor Steam Version
>pre 903 evoke wraithYour hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
>You gesture at a wraith.
You hurl a seething blast of steam at a wraith!
  AS: +206 vs DS: +75 with AvD: +70 + d100 roll: +43 = +244
   ... and hit for 116 points of damage!
   Smash to the cheek deforms left eye socket.
   Vapor swirls as the ethereal bones reform.
Cast Roundtime 3 Seconds.

Alchemy Recipe

An iridescent opal wand
  1. Add crystalline solution
  2. Add powdered white opal
  3. Boil
  4. Add ingredient pale blue runed crystal shard
  5. Simmer
  6. Chant Minor Water (903)

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