User contributions for ZHOUY1
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11 April 2015
- 02:0502:05, 11 April 2015 diff hist +66 m Permanent sanctuary Linked to list of resting locations.
- 02:0002:00, 11 April 2015 diff hist −133 m Permanent sanctuary Fixed links.
- 01:5701:57, 11 April 2015 diff hist +33 N Permanent Sanctuary ZHOUY1 moved page Permanent Sanctuary to Permanent sanctuary: Correct capitalization.
- 01:5701:57, 11 April 2015 diff hist 0 m Permanent sanctuary ZHOUY1 moved page Permanent Sanctuary to Permanent sanctuary: Correct capitalization.
- 01:5401:54, 11 April 2015 diff hist +1,291 N Sanctuary Created page with "A sanctuary is a place kept safe through spiritual magic. == Effects == *Hostile creatures will not enter a sanctuary. *Attacking and stealing are prohibited. *Offe..."
10 April 2015
- 22:4522:45, 10 April 2015 diff hist +317 m Magic Added some flavor and fixed minor errors, removed WIP tag.
- 21:1221:12, 10 April 2015 diff hist −1 m Template:Major spiritual navigation Properly mark Spiritual Abolition (230) as an attack spell.
- 14:1814:18, 10 April 2015 diff hist +2,329 Magic Added overview of spell resolution systems.
- 12:5612:56, 10 April 2015 diff hist +3 m Padding Moved to Advanced Mechanics category since prerequisite knowledge about critical divisors / randomization are themselves considered Advanced.
- 12:5412:54, 10 April 2015 diff hist +3 m Critical weighting Moved to Advanced Mechanics category since prerequisite knowledge about critical divisors / randomization are themselves considered Advanced.
- 12:4712:47, 10 April 2015 diff hist −3 m Physical stat Moved to Statistics category. current
- 12:4612:46, 10 April 2015 diff hist −3 m Mental stat Moved to Statistics category. current
9 April 2015
- 19:5819:58, 9 April 2015 diff hist +4 m Holy armament Added to Weapon Enhancements category.
- 19:5719:57, 9 April 2015 diff hist +16 m Permabless Added to Weapon Enhancements category.
- 19:4719:47, 9 April 2015 diff hist +153 m Blessing Disambiguation.
- 19:3619:36, 9 April 2015 diff hist +1,191 N Blessing Created page with "Blessed weapons, shields, and armor are capable of harming the undead, who are otherwise immune to ordinary physical attacks. To temporarily bless an item, a [[cleric..."
- 18:3818:38, 9 April 2015 diff hist +10 m Bolt spell Moved to Basic Mechanics / Magic category.
- 18:2318:23, 9 April 2015 diff hist +10 m Civilization Base Moved to Non-Player Magic subcategory.
- 16:1116:11, 9 April 2015 diff hist +1,229 Magic Revised article for the New Player category as there wasn't a general magic guide.
8 April 2015
- 13:4713:47, 8 April 2015 diff hist +212 Casting strength Added bard max and some more CS booster options.
- 00:2900:29, 8 April 2015 diff hist 0 m Casting strength Fixed typo.
- 00:2800:28, 8 April 2015 diff hist +98 m Casting strength Added sorcerer max again from archive search.
- 00:0100:01, 8 April 2015 diff hist −260 Casting strength Reverted the sorcerer/wizard max since I think the linked maximizer may be wrong.
7 April 2015
- 23:5623:56, 7 April 2015 diff hist +795 Casting strength Added a max-CS section since people ask about it often.
- 23:2223:22, 7 April 2015 diff hist +10 m Template:Empath Updated links to archetypes.
- 21:5921:59, 7 April 2015 diff hist +437 Talk:Beginner's guide to playing an empath No edit summary
- 14:2914:29, 7 April 2015 diff hist +750 Beginner's guide to playing an empath Added some notes about helping dead people.
- 01:5701:57, 7 April 2015 diff hist −5 m Empathic Focus (1109) Clarified attack bonus is melee-only.
- 01:3801:38, 7 April 2015 diff hist +126 m Lava glob Added note about 903.
- 01:2901:29, 7 April 2015 diff hist +170 m Huge lightning elemental Added more attacks.
- 01:2701:27, 7 April 2015 diff hist +17 m Huge fire elemental Corrected maneuver.
- 01:2501:25, 7 April 2015 diff hist +256 m Huge steam elemental Added obscuration log.
6 April 2015
- 21:2121:21, 6 April 2015 diff hist +34 m Language Added a few links.
- 18:3418:34, 6 April 2015 diff hist +18 N Category:Languages Created page with "Category:World" current
- 18:2918:29, 6 April 2015 diff hist +849 N Language Created page with "Languages are systems of communication used by the peoples of Elanthia. __NOTOC__ == List of languages == === Common === The Common language is known to nearly all inhab..."
- 15:1615:16, 6 April 2015 diff hist −484 Beginner's guide to playing an empath Reorganized healing advice along with other minor fixes.
- 00:2900:29, 6 April 2015 diff hist +26 m Library system Added the navigation bar.
- 00:2600:26, 6 April 2015 diff hist +3,245 N Library system Created page with "The library system for profession guilds is way to discover alchemical formulas. == Cost == The cost of using a library is 2000 silvers for each hour, pa..."
3 April 2015
- 17:1917:19, 3 April 2015 diff hist +7 Council of Light Answers Added to Council of Light category.
- 17:1717:17, 3 April 2015 diff hist +6 Category:COL Signs Moved to subcategory.
- 17:1517:15, 3 April 2015 diff hist +97 N Category:Council of Light Created page with "This category lists all topics related to the '''Council of Light'''. Category:Societies" current
- 17:1017:10, 3 April 2015 diff hist −23 Category:Guardians of Sunfist Sigils De-categorized from Societies as this is already a subcategory under Societies > Guardians of Sunfist. current
- 17:0917:09, 3 April 2015 diff hist −23 Category:Symbols De-categorized from Societies as this is already a subcategory under Societies > Order of Voln. current
- 02:5302:53, 3 April 2015 diff hist +312 Huge earth elemental Added crit-vulnerability and earthquake maneuver.
2 April 2015
- 13:2013:20, 2 April 2015 diff hist +416 Mass Interference (217) Added basic description.
- 13:1413:14, 2 April 2015 diff hist +57 m Interference (212) Fixed type and status effect.
- 13:0513:05, 2 April 2015 diff hist +73 m Silence (210) Fixed type and status effect.
- 12:5812:58, 2 April 2015 diff hist +113 m Light (205) Fixed type/subtype.
- 12:4612:46, 2 April 2015 diff hist +92 m Calm (201) Fixed subtype and status effect.
- 04:5004:50, 2 April 2015 diff hist +826 Elemental Confluence Added some information on dispel-on-miss mechanics and bounty tasks.