Language

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Languages are systems of communication used by the peoples of Elanthia.

Language mechanics

By default, all characters know and speak the Common language. Characters may select a different language by using the SPEAK verb, or by using a modifier with the SAY verb. Anything spoken in different language can only be understood by someone else who understands that language. To switch back to Common, use the command 'SPEAK COMMON'.

Example usage:

  • SPEAK HALFLING
  • SAY ~HALFLING Happy birthday!

Additionally, RECITE, SING, and WRITE will automatically use the selected language.

Many written signs across the lands may be written in the local language. When a character tries to READ a sign, they will only fully understand them if they know the language. Otherwise they will only be able to tell which language it is written in, but not what the contents are.

There are no graduated fluency mechanics in GemStone IV: either a character understands a language completely, or not at all. However, players are free to roleplay varying levels of familiarity.

List of languages

Common

The Common language is known to nearly all inhabitants of Elanith. It is the primary language spoken by humans.

Guildspeak

Each profession has its own language. Collectively known as Guildspeak, they include Bard, Cleric, Empath, Monk, Paladin, Ranger, Rogue, Sorcerer, Warrior, and Wizard.

Racial and cultural languages

Many races have their own language. These include Aelotian, Dark Elven, Dwarven, Elven, Erithian, Giantman, Gnomish, Halfling, Krolvin, and Sylvankind.

Certain languages are only available to specific cultures. These include Dhe'narsi, Faendryl, and Tehir.

A member of a given race and culture may know several different languages. For example, Burghal gnomes of the Winedotter bloodline know both their native Gnomish as well as Elven from their long history of living with elves, while the Aledotter gnomes instead know Dwarven as they make their homes near dwarf settlements.


This table shows language availability across all races. "x" means a race automatically knows that language. "C" means a race needs to have a specific culture to know that language.

Table: Languages by Race
Language Aelotoi Dwarf Elf Dark Elf Half-Elf Human Sylvankind Erithian Burghal Gnome Forest Gnome Giantman Halfling Half-Krolvin
Common x x x x x x x x x x x x x
Guildspeak x x x x x x x x x x x x x
Aelotian x
Dark Elven x C
Dhe'narsi C C
Dwarven x C
Elven x x x x x C
Erithian x
Faendryl C C
Giantman x
Gnomish x x
Hafling x
Krolvin x
Sylvankind C x
Tehir C C


This table show which cultures grant additional languages.

Table: Culture Languages
Race Culture Languages
Dark Elf Faendryl Faendryl
Dark Elf Dhe'nar Dhe'narsi
Dwarf Khanshael Dhe'narsi
Half-Elf Ta'Faendryl Dark Elven and Faendryl
Half-Elf Tehir Tehir
Half-Elf Half-Sylvan Sylvankind
Human Tehir Tehir
Human Shakat Tehir
Burghal Gnome Winedotter Elven
Burghal Gnome Aledotter Dwarven

Other Languages

Resources