Premium Point
A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.
Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage padding to armor.
Premium Point Benefit/Cost Table
Benefit | Premium Point Cost |
---|---|
Pre-scripted giftshop item | 300 points |
Alteration scroll | 400 points |
Autoscripter | 400 points |
Lighten one item (amount of lightening varies by item) | 400 points |
Deepen one item (deepening is approximately 10% of current item) | 400 points |
Checkbook | 600 points |
One type-ahead line (Fountains located on Four Winds Isle) | 900 points |
Feature Changing Masks (one feature line) | 400 points |
Premium titles | 600 points |
Level 1 or 2 enhancive item | 1800 points |
Level 3 or 4 enhancive item | 2400 points |
Custom script | 1200 points (one action), 600 points (second action) then cost alternates |
Flares (heat, cold, electric, acid, or impact) | Base 300 points + 300 points per enchant + surcharges. |
Enchanting plain item (+5 added) with a starting enchant bonus of 0 to +15 | 540 points + (starting bonus * 60) |
Enchanting plain item (+5 added) with a starting enchant bonus of +16 to +45 | 1600 points + ((starting bonus - 16) * 80)) |
Spiked items for any enchanting, padding, or flaring service | 600 point surcharge |
Enchanting flared or (non-fluff) scripted item | 600 point surcharge |
Enchanting a TD boosting, defender, padded or weighted item | Bonus level * 100 points |
Enchanting claidhmore (new style only) | (40 points + (2 * Final Enchant Bonus)) * 100 |
Heavy Critical or Damage Padding | 1200 pts + (Enchant Bonus * 100) |
Custom Tattoo (PLATINUM ONLY) | 400 points |
Single Premium home Item Alteration (PLATINUM ONLY) | 600 points |
Mayhem Tattoo (PLATINUM ONLY) | 900 points |
Enhancive Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY) | 500 points |
Additional Notes
- Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.
- If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost.
- Enchanting Adamantine costs double the normal points.
- Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.
- For TD boosting items only the base enchant can be increased, not the TD bonus.
- For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
- Resistance items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points.
- Enchanting, Flaring, or Padding an Enhancive item costs the amount currently shown above, plus: ((Cost for Adventurer's Guild to Recharge item) * New Plus of item) / 250.
- Temporary Enhancements do not incur any extra charges.
Precalculated Premium Benefit Costs
Adding Flares
Options: Heat, Cold, Electric, Acid, Impact)
- Flare 0x (+0) item = 300
- Flare 1x (+5) item = 600
- Flare 2x (+10) item = 900
- Flare 3x (+15) item = 1200
- Flare 4x (+20) item = 1500
- Flare 5x (+25) item = 1800
- Flare 6x (+30) item = 2100
- Flare 7x (+35) item = 2400
- Flare 8x (+40) item = 2700
- Flare 9x (+45) item = 3000
- Flare 10x (+50)item = 3300
Note: Partial enchants round up
Adding Heavy Critical or Damage Padding
- Pad 0x (+0) Armor = 1200
- Pad 1x (+5) Armor = 1700
- Pad 2x (+10) Armor = 2200
- Pad 3x (+15) Armor = 2700
- Pad 4x (+20) Armor = 3200
- Pad 5x (+25) Armor = 3700
- Pad 6x (+30) Armor = 4200
- Pad 7x (+35) Armor = 4700
- Pad 8x (+40) Armor = 5200
- Pad 9x (+45) Armor = 5700
- Pad 10x (+50) Armor = 6200
Enchanting Item (Base Cost)
- Enchant 0x to 1x = 540
- Enchant 1x to 2x = 840
- Enchant 2x to 3x = 1140
- Enchant 3x to 4x = 1440
- Enchant 4x to 5x = 1920
- Enchant 5x to 6x = 2320
- Enchant 6x to 7x = 2720
- Enchant 7x to 8x = 3120
- Enchant 8x to 9x = 3520
- Enchant 9x to 10x = 3920
Enchanting Item with Spikes, Flares or Scripts (non-fluff)
- Enchant 0x to 1x = 1140
- Enchant 1x to 2x = 1440
- Enchant 2x to 3x = 1740
- Enchant 3x to 4x = 2040
- Enchant 4x to 5x = 2520
- Enchant 5x to 6x = 2920
- Enchant 6x to 7x = 3320
- Enchant 7x to 8x = 3720
- Enchant 8x to 9x = 4120
- Enchant 9x to 10x = 4520
Enchanting Padded Armor
The cost to enchant padded armor is the enchanting base cost + (padding points * 100).
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) is:
Enchanting base cost: 2720
Padding level: 10 points
Additional cost per point of padding: 100
Total Cost: 2720 + (10 * 100) = 3720 premium points
Enchanting Claidhmore (New Style Only)
- Enchant 0x-1x = 5000
- Enchant 1x-2x = 6000
- Enchant 2x-3x = 7000
- Enchant 3x-4x = 8000
- Enchant 4x-5x = 9000
- Enchant 5x-6x = 10000
- Enchant 6x-7x = 11000
- Enchant 7x-8x = 12000
- Enchant 8x-9x = 13000
- Enchant 9x-10x = 14000